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RafaelFajardo

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  • Tahrir Game

    Tahrir Game I’ve been watchnig Al Jazeera and BBC live reports on Egypt for two weeks now. Have you? You should have. I don’t recall ever seeing a game about modern non-violent revolutions. I find it fairly amazing, considering the impact they have had in recent history. Revolutions like the Egyptian one have been occurring…

    February 13, 2011
  • …………. M U U N G A N O …………. on imgfave

    February 13, 2011
  • humanegames: Over the past several years, however, we have found a few Donner computers and parts online. After some painstaking restoration work, we now have a working version of a Donner Model 3400 analog computer that essentially does the same thing as the original model used in Tennis for Two. We are now integrating the…

    February 13, 2011
  • humanegames: Over the past several years, however, we have found a few Donner computers and parts online. After some painstaking restoration work, we now have a working version of a Donner Model 3400 analog computer that essentially does the same thing as the original model used in Tennis for Two. We are now integrating the…

    February 13, 2011
  • hortadoce: (by José Quintela) 😀

    February 13, 2011
  • Cybernetics, Systems Theory, Environmental Art, Op, Pop and the Kinetic/Dynamic Externalism of the Open Arena – Art and Education

    Cybernetics, Systems Theory, Environmental Art, Op, Pop and the Kinetic/Dynamic Externalism of the Open Arena – Art and Education

    February 13, 2011
  • williamlmoore: egypt!

    February 12, 2011
  • williamlmoore: egypt!

    February 12, 2011
  • TLALOC Xagu serie4 Tixinda+Sarukaku « Sarukaku, Art TOY

    February 12, 2011
  • The Wisdom of Saint Marshall, the Holy Fool, by Gary Wolf

    essayist: In the tumult of the digital revolution, McLuhan is relevant anew. But if you think you know Marshall McLuhan, or what he stood for – think again… Where in the waste is the wisdom?” – James Joyce In 1971, Marshall McLuhan announced a new product. With chemist Ross Hall, his nephew, McLuhan patented a…

    February 12, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum