RafaelFajardo

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    • Print Inventory
  • randomaccessmemory: Sync/Lost Sync/Lost is a multi-user installation for immersion in the history of electronic music. The installation can be used by three users simultaneously, with wiimote and headphones/soundspeakers. Each one interacts by choosing a style on the interface. Made with Processing. More info: 3bits.net/​synclost/ (Source: https://player.vimeo.com/)

    February 10, 2011
  • EHECATL Soy el aliento, la brisa, soy creador; Me gusta jugar con las nubes y mover el Sol. Con mi gran pico soplo suaves caricias a través del viento Y con mi caracol en pecho te regalo la música de mis adentros. (via Xagu serie4 Tixinda+Sarukaku « Sarukaku, Art TOY)

    February 10, 2011
  • Last year’s census by the Association of Online Publishers showed nearly two-thirds of publishers pinning their hopes on in-app content as the best chance of making money through mobile – but they might be in for a long wait. The tablet userbase is small and the potential app userbase outside the US smaller still –…

    February 10, 2011
  • Last year’s census by the Association of Online Publishers showed nearly two-thirds of publishers pinning their hopes on in-app content as the best chance of making money through mobile – but they might be in for a long wait. The tablet userbase is small and the potential app userbase outside the US smaller still –…

    February 10, 2011
  • http://www.youtube.com/watch?v=LlB4gms5elo thedocumentarian: Stars and Water Carriers by Jørgen Leth. Arguably the best film about competitive cycle racing ever made, Leth takes an in-depth look at the structure, mores and code of the peloton.  (Source: http://www.youtube.com/)

    February 10, 2011
  • The battle of devices has now become a war of ecosystems, where ecosystems include not only the hardware and software of the device, but developers, applications, ecommerce, advertising, search, social applications, location-based services, unified communications and many other things. Our competitors aren’t taking our market share with devices; they are taking our market share with…

    February 10, 2011
  • The battle of devices has now become a war of ecosystems, where ecosystems include not only the hardware and software of the device, but developers, applications, ecommerce, advertising, search, social applications, location-based services, unified communications and many other things. Our competitors aren’t taking our market share with devices; they are taking our market share with…

    February 10, 2011
  • Google Font API – Google Code

    Google Font API – Google Code

    February 10, 2011
  • My follow-up to the Automatypewriter is another physicalization of a classic videogame: I’m building a playable, mechanical Pac-Man cabinet, called “Pac Machina” (subscribe to my RSS feed if you want to follow my progress!). Of course, essential to a Pac-Man game is Pac-Man himself, and Pac-Man isn’t Pac-Man if he doesn’t chomp. I needed a…

    February 9, 2011
  • The Pactuator: a clockwork Pac-Man (by Jonathan M. Guberman) (Source: https://player.vimeo.com/)

    February 9, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum