RafaelFajardo

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  • At the National Academies summit exploring ways to use entertainment technologies to foster science education, Will Wright, the mind behind The Sims and Spore, gave a warp-speed talk laying out why game design has great potential in this arena. (via The Man Behind Spore Explores Gaming as Learning – NYTimes.com)

    February 23, 2011
  • to be creative, you can’t focus on the fact that you are creative, you actually have to create. All of the time. With frequent failures. No shit. You have to commit to the process Jerk Ethic » To Be Continued (via ronenreblogs)

    February 23, 2011
  • Between the techy exploits of net.art and internet art as we know it today is Neen, a computer-derived term popularised by Greek artist Miltos Manetas. Blending the words ‘new’ and ‘screen’, Neen artists are a heterogeneous movement in their own right, and continue to work through concerns of medium specificity, locating them in the limitations…

    February 23, 2011
  • Between the techy exploits of net.art and internet art as we know it today is Neen, a computer-derived term popularised by Greek artist Miltos Manetas. Blending the words ‘new’ and ‘screen’, Neen artists are a heterogeneous movement in their own right, and continue to work through concerns of medium specificity, locating them in the limitations…

    February 23, 2011
  • presidents: Jonathan Safran Foer’s new book is insane. Entitled “Tree of Codes,” it is a collection of die-cut pages from his favorite book, Bruno Schulz’s “The Street of Crocodiles.” Made as an exploration of “the pages’ physical relationship to one another” and the die-cut technique, Foer attempts to create a meaningful narrative with an existing…

    February 23, 2011
  • hinzandkunz: Generative Art in Non-digital form How it would look like if you see maths everywhere? just like Vi Hart… I learn about generative art and how it is programmed… and she is doing it on a sketch paper explaining the for loop and adding rand() in it… yet the code is not as beautiful as…

    February 22, 2011
  • ishmaelhallin: Interview with Rui Guerra about online strategies for cultural spaces – we make money not art

    February 22, 2011
  • ishmaelhallin: Interview with Rui Guerra about online strategies for cultural spaces – we make money not art

    February 22, 2011
  • thestate: Nick DeMarco I hope Richard Serra is proud of his son, Michael Cera On the internet, fact and fiction are never set in stone. An image is real not if it actually occurred, but if it appears to have. Authenticity is determined not by citations but by reblogs. The information and memory in one’s…

    February 22, 2011
  • thestate: Nick DeMarco I hope Richard Serra is proud of his son, Michael Cera On the internet, fact and fiction are never set in stone. An image is real not if it actually occurred, but if it appears to have. Authenticity is determined not by citations but by reblogs. The information and memory in one’s…

    February 22, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum