RafaelFajardo

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  • U.S.A. hynam.org Hye Yeon Nam is a digital media artist working on audio/video installation in Atlanta and New York City. She is a Ph.D. candidate at the Georgia Institute of Technology and holds an M.F.A. in digital media from the Rhode Island School of Design. She foregrounds the complexity of social relationships by making the…

    February 23, 2011
  • Kiss Controller (by Hye Yeon Nam) Abstract Kiss Controller is a game input device that controls the direction and speed of a bowling ball while users are kissing.  Introduction Recently, with the improvement of camera capabilities and related tracking systems, game input systems such as Nintendo Wii controllers or Microsoft Kinect games are incorporating more…

    February 23, 2011
  • bashford: “InteractiveFabrication.com showcases work exploring Interactive Fabrication: interfaces and devices that take real-time input to fabricate physical form.” Some projects: shaper, trace-modeler, speaker

    February 23, 2011
  • bashford: “InteractiveFabrication.com showcases work exploring Interactive Fabrication: interfaces and devices that take real-time input to fabricate physical form.” Some projects: shaper, trace-modeler, speaker

    February 23, 2011
  • Sifteo cubes are 1.5 inch computers with full-color displays that sense their motion, sense each other, and wirelessly connect to your computer. You, your friends, and your family can play an ever-growing array of interactive games that get your brain and body engaged. Sifteo’s initial collection of titles includes challenging games for adults, fun learning…

    February 23, 2011
  • optimism monday, july 5, 2010 “The final thing I’d say about optimism is this. If we took the loopiest, most moonbeam-addled Californian utopian internet bullshit, and held it up against the most cynical, realpolitik-inflected scepticism, the Californian bullshit would still be a better predictor of the future. Which is to say that, if in 1994…

    February 23, 2011
  • optimism monday, july 5, 2010 “The final thing I’d say about optimism is this. If we took the loopiest, most moonbeam-addled Californian utopian internet bullshit, and held it up against the most cynical, realpolitik-inflected scepticism, the Californian bullshit would still be a better predictor of the future. Which is to say that, if in 1994…

    February 23, 2011
  • At the National Academies summit exploring ways to use entertainment technologies to foster science education, Will Wright, the mind behind The Sims and Spore, gave a warp-speed talk laying out why game design has great potential in this arena. (via The Man Behind Spore Explores Gaming as Learning – NYTimes.com)

    February 23, 2011
  • to be creative, you can’t focus on the fact that you are creative, you actually have to create. All of the time. With frequent failures. No shit. You have to commit to the process Jerk Ethic » To Be Continued (via ronenreblogs)

    February 23, 2011
  • Between the techy exploits of net.art and internet art as we know it today is Neen, a computer-derived term popularised by Greek artist Miltos Manetas. Blending the words ‘new’ and ‘screen’, Neen artists are a heterogeneous movement in their own right, and continue to work through concerns of medium specificity, locating them in the limitations…

    February 23, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum