RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • Meaning: visual, performative and contextual

    yimmyayo: http://vimeo.com/moogaloop.swf?clip_id=13768695&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=ffffff&fullscreen=1&autoplay=0&loop=0 http://vimeo.com/moogaloop.swf?clip_id=16404722&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=ffffff&fullscreen=1&autoplay=0&loop=0 Absolutely incredible. A fresh take on visual language and relationships between understandings.  Everynone.

    February 27, 2011
  • cartolleria: Roll the Dice: Print, Cut, Paste and Play | Moleskinerie

    February 26, 2011
  • shinoddddd: SUMO the Power

    February 26, 2011
  • shinoddddd: SUMO the Power

    February 26, 2011
  • History of Video Games

    History of Video Games animated/interactive timeline from Computerspiele Museum

    February 26, 2011
  • February 26, 2011
  • sum1: Revolution.

    February 25, 2011
  • papirlelle: http://www.etsy.com/listing/61891237/printable-road-playground PRINTABLE ROAD playground! Just need to print, glue and play!!!These modules can be printed as much as you need, for combining your own ‘’road’’. Enjoy Your play!Paperdoll.

    February 25, 2011
  • August 1966: Apollo Guidance Computer Designed by the MIT Instrumentation Laboratory and one of the first integrated circuit-based computers, the APC supplied onboard computation for the guidance, navigation, and control of the Command Module and Lunar Module spacecraft of the Apollo program for their moon mission – on, roughly speaking, the same amount of memory…

    February 25, 2011
  • August 1966: Apollo Guidance Computer Designed by the MIT Instrumentation Laboratory and one of the first integrated circuit-based computers, the APC supplied onboard computation for the guidance, navigation, and control of the Command Module and Lunar Module spacecraft of the Apollo program for their moon mission – on, roughly speaking, the same amount of memory…

    February 25, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum