RafaelFajardo

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  • Top Gun landed directly in the cortexes of a generation of young moviegoers whose attention spans and narrative tastes were already being recalibrated by MTV and video games. That generation of 16-to-24-year-olds—the guys who felt the rush of Top Gun because it was custom-built to excite them—is now in its forties, exactly the age of…

    March 3, 2011
  • This is sort of where I lost a bit of enthusiasm. While I like the direction and motivation here, this did not feel like the sort of design fiction that I lust after. It seemed very designer-ywith a heavy emphasis on the perfect render. Good design fiction in my mind tends more towards believable, pushing…

    March 3, 2011
  • Amusement Device: Context and Aesthetic Judgements » Lone Gunman

    Amusement Device: Context and Aesthetic Judgements » Lone Gunman people rate pictures as more aesthetically pleasing (and actually experience more pleasure while viewing them) if they believe they come from art galleries. via lonegunman.co.uk Because I have not paid to access the full study, some of this will be conjecture, but I’d like to use…

    March 3, 2011
  • Instead of dwelling on the negative, they actually institutionalize this absence as an opportunity for invention (and modeling of national character) by establishing a biannual competition; not for the best structures, but for the most ingenious invention and ‘improvisational use of other materials.’ This is unique. A vast majority of the toy manufacturers represented in…

    March 3, 2011
  • Instead of dwelling on the negative, they actually institutionalize this absence as an opportunity for invention (and modeling of national character) by establishing a biannual competition; not for the best structures, but for the most ingenious invention and ‘improvisational use of other materials.’ This is unique. A vast majority of the toy manufacturers represented in…

    March 3, 2011
  • March 3, 2011
  • March 3, 2011
  • laughingsquid: 100 Yen, a Documentary About Video Game Arcades In Japan (Source: https://player.vimeo.com/)

    March 3, 2011
  • Pueblos Originarios de Chile X Cubotoy – Nice Paper Toys

    Pueblos Originarios de Chile X Cubotoy – Nice Paper Toys

    March 2, 2011
  • Pueblos Originarios de Chile X Cubotoy – Nice Paper Toys

    Pueblos Originarios de Chile X Cubotoy – Nice Paper Toys

    March 2, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum