RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • Ms. Huffington describes her ambivalence toward the appearance of new media in museums. She writes that museums are our place of departure and imagination, a respite from the rest of the world, and that social media as connection for connection’s sake is, in her words, pointless here. “At their best social media build community and…

    March 3, 2011
  • These moral and legal framings share a common philosophical root: the belief that creativity is an engine for human betterment (and possibly of divine origin). Creativity is considered the motive force behind ‘‘progress’’ – creative imagination is used to think up new technologies from cotton gins to Constitutions, from Internets to inoculations, with the potential…

    March 3, 2011
  • Good movies aimed at adults tend to make their money more slowly than kid stuff, and they’re helped by good reviews and word of mouth, which, from a marketing standpoint, are impossible to engineer. That’s one reason studios would rather spend $100 million on a franchise film than a fraction of that on an original…

    March 3, 2011
  • Top Gun landed directly in the cortexes of a generation of young moviegoers whose attention spans and narrative tastes were already being recalibrated by MTV and video games. That generation of 16-to-24-year-olds—the guys who felt the rush of Top Gun because it was custom-built to excite them—is now in its forties, exactly the age of…

    March 3, 2011
  • This is sort of where I lost a bit of enthusiasm. While I like the direction and motivation here, this did not feel like the sort of design fiction that I lust after. It seemed very designer-ywith a heavy emphasis on the perfect render. Good design fiction in my mind tends more towards believable, pushing…

    March 3, 2011
  • Amusement Device: Context and Aesthetic Judgements » Lone Gunman

    Amusement Device: Context and Aesthetic Judgements » Lone Gunman people rate pictures as more aesthetically pleasing (and actually experience more pleasure while viewing them) if they believe they come from art galleries. via lonegunman.co.uk Because I have not paid to access the full study, some of this will be conjecture, but I’d like to use…

    March 3, 2011
  • Instead of dwelling on the negative, they actually institutionalize this absence as an opportunity for invention (and modeling of national character) by establishing a biannual competition; not for the best structures, but for the most ingenious invention and ‘improvisational use of other materials.’ This is unique. A vast majority of the toy manufacturers represented in…

    March 3, 2011
  • Instead of dwelling on the negative, they actually institutionalize this absence as an opportunity for invention (and modeling of national character) by establishing a biannual competition; not for the best structures, but for the most ingenious invention and ‘improvisational use of other materials.’ This is unique. A vast majority of the toy manufacturers represented in…

    March 3, 2011
  • March 3, 2011
  • March 3, 2011
←Previous Page
1 … 1,444 1,445 1,446 1,447 1,448 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum