RafaelFajardo

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  • Gamification turns everything into a novelty and a game (duh). Meaning-making turns the trivial into something you make a commitment to for the long haul; it turns the things we do on the web into a much more significant and meaningful part of our lives. Tom Morris – I’m not an experience-seeking user, I’m a…

    March 17, 2011
  • I’ve been hearing about ‘gamification’ for a while and it irritates me a lot. Gamification gets all the design blogs a-tweeting and is a lovely refrain used at TED and so on, but to me it all looks like “the aesthetic stage” from Kierkegaard applied to technology. That is, turning things into games and novelties…

    March 17, 2011
  • shuzluva: SmallStuffStudio’s Pepe has designed these awesome wood toys called Heartwoods. They are available in either maple or walnut and have an adorable brass birdie sitting on them. They’ll be available on Monday November 22, and a very special set will be available on vinylhearts.com with the proceeds going to help out Andy at TOYSREVIL.…

    March 17, 2011
  • emmacooper: Charlotte Moorman plays Nam June Paik’s “TV Cello”

    March 17, 2011
  • ueba: Primeira renderização que vem à público de Chell, a heroína do jogo Portal 2, da Valve, que chega às lojas agora em abril. (Think with portals)

    March 17, 2011
  • What galls me about two-spacers isn’t just their numbers. It’s their certainty that they’re right. Over Thanksgiving dinner last year, I asked people what they considered to be the “correct” number of spaces between sentences. The diners included doctors, computer programmers, and other highly accomplished professionals. Everyone—everyone!—said it was proper to use two spaces. Some…

    March 17, 2011
  • When was the last time you made a fine stack of cows? [via solipsistnation]

    March 17, 2011
  • I’ve learnt from experience that a painting isn’t finished when you put down your brush – that’s when it starts. The public reaction is what supplies meaning and value. Art comes alive in the arguments you have about it. Bank$y (via artismyhustle)

    March 16, 2011
  • http://www.youtube.com/watch?v=lpylaBc4mhQ bashford: Times Square to Art Square is a very complex project with a simple goal: to turn all advertising on Times Square into art. “We want to convince the world that advertising space should be about more than promoting goods and services, that those spaces could also be used for creative expressions. We will…

    March 16, 2011
  • C2E2 is happening this weekend in Chicago, and Steff Bomb will be releasing an exclusive plush via Booth #1026, and Star Wars-fans will be in for a treat! The “Han Shot First” Handmade Plush Blaster is limited to an edition of only 15 and is priced at US$50 each, and as well comes with a…

    March 16, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum