RafaelFajardo

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  • The director of the PlayStation 3 psychological thriller, Heavy Rain has used his game’s Bafta awards success last week to launch a scathing attack on video game industry creativity. David Cage, who is also the co-founder of Quantic Dream, the French studio responsible for the two-million selling title, has told The Guardian, “games always explore…

    March 21, 2011
  • David Cage, director of psychological thriller Heavy Rain and co-founder of French studio Quantic Dream, is not thrilled with the same generic games – noting that many US developers feel the same. The game designer tells the Guardian, “Developers are fed up – they want to talk about their families, politics, whatever – why not…

    March 21, 2011
  • March 21, 2011
  • emmacooper: nam june paik

    March 21, 2011
  • I want to create a genre,” Cage revealed. “I want to convince more people that [emotional gaming] is a valid direction for the industry; to show them that this was not just one product, one story. It’s a format that can be used to tell any kind of story in any genre with any tone.…

    March 21, 2011
  • This is a notecard when I sort of figured out what I wanted to talk about at the Swiss Design Network conference held a few or four weeks ago. I ended up with something a bit different, but I think carried on with the sentiments of these scrawled notes. The theme of design fiction continues,…

    March 21, 2011
  • everydaycarry: submitted by mnmal Editor’s Note: Unfortunately a multitool this minimal, useful and awesome is illegal to carry in most cities. B(

    March 20, 2011
  • emmacooper: nam june paik

    March 20, 2011
  • Without play, there is no experimentation. Paul Rand, ​t​h​e​ ​n​e​w​ ​s​h​e​l​t​o​n​ ​w​e​t​/​d​r​y (via nevver)

    March 20, 2011
  • http://www.kazanjian.net/pg_house.html

    March 20, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum