RafaelFajardo

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    • Dossier_2023
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    • Print Inventory
  • The goal was to create a refined and informative infographic. At the time of creating this, the Old Spice campaign entitled “The Man Your Man Could Smell Like” was in full swing. The campaign was led by Isaiah Mustafa and driven by the great Wieden Kennedy creative agency. The results of the campaign relative to…

    April 19, 2011
  • The goal was to create a refined and informative infographic. At the time of creating this, the Old Spice campaign entitled “The Man Your Man Could Smell Like” was in full swing. The campaign was led by Isaiah Mustafa and driven by the great Wieden Kennedy creative agency. The results of the campaign relative to…

    April 19, 2011
  • laughingsquid: LP Roulette, A Record Bin Simulator & Album Art Browser What the interface for our campus library may look like after the multi-million dollar renovation creates a home for 80% of the physical inventory off-site. Serendipity will no longer be a viable research tactic.

    April 18, 2011
  • laughingsquid: LP Roulette, A Record Bin Simulator & Album Art Browser What the interface for our campus library may look like after the multi-million dollar renovation creates a home for 80% of the physical inventory off-site. Serendipity will no longer be a viable research tactic.

    April 18, 2011
  • theatlantic: Celebrity Invention: Jim Henson’s Proto-Muppet It’s a very adorable googly-eyed puppet. Patented in 1959, this puppet was pre-Muppets era — Henson created the doll while studying applied arts at the University of Maryland. Unlike many puppets created during the time, Henson used foam rubber covered in fabric.The flexibility allowed the characters to express more…

    April 18, 2011
  • InteractiveFabrication.com showcases work exploring Interactive Fabrication: interfaces and devices that take real-time input to fabricate physical form InteractiveFabrication.com (“InteractiveFabrication.com showcases work exploring Interactive…) Nice. (via paperbits)

    April 18, 2011
  • Another thing that has also struck me is how many people that are interested in videogames with experiences not solely focused on a fun core. For example at GDC, we met many people, from many different places in the industry, saying how much they liked the game because of its non-gamey aspects. Also, most of…

    April 18, 2011
  • (via WANKEN – The Blog of Shelby White » Massimo Vignelli Offset Presentation)

    April 18, 2011
  • (via WANKEN – The Blog of Shelby White » Massimo Vignelli Offset Presentation)

    April 18, 2011
  • (via UncommonGoods)

    April 17, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum