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RafaelFajardo

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  • theatlantic: Celebrity Invention: Jim Henson’s Proto-Muppet It’s a very adorable googly-eyed puppet. Patented in 1959, this puppet was pre-Muppets era — Henson created the doll while studying applied arts at the University of Maryland. Unlike many puppets created during the time, Henson used foam rubber covered in fabric.The flexibility allowed the characters to express more…

    April 18, 2011
  • InteractiveFabrication.com showcases work exploring Interactive Fabrication: interfaces and devices that take real-time input to fabricate physical form InteractiveFabrication.com (“InteractiveFabrication.com showcases work exploring Interactive…) Nice. (via paperbits)

    April 18, 2011
  • Another thing that has also struck me is how many people that are interested in videogames with experiences not solely focused on a fun core. For example at GDC, we met many people, from many different places in the industry, saying how much they liked the game because of its non-gamey aspects. Also, most of…

    April 18, 2011
  • (via WANKEN – The Blog of Shelby White » Massimo Vignelli Offset Presentation)

    April 18, 2011
  • (via WANKEN – The Blog of Shelby White » Massimo Vignelli Offset Presentation)

    April 18, 2011
  • (via UncommonGoods)

    April 17, 2011
  • The Origami Lab

    The Origami Lab essayist: by Susan Orlean At the time, Lang was in his thirties. He had been doing origami — that is, shaping sheets of paper into figures, using no cutting and no glue — for twenty-five years and designing his own models for twenty. He has always considered himself very much a bug…

    April 17, 2011
  • Introduction This post aims to be a deeper look at my earlier rant about meaning, narrative (plot) and gameplay. After considering feedback and thinking about it some more I would now like to write a more constructive text. In this post I will outline some steps and ways of thinking that I think are needed…

    April 17, 2011
  • What would really benefit designers is the digital equivalent of a sketchpad and pencil. Sure, Wacom tablets have been around for a long time, but they tie designers down to the laptop or desktop computer. Personally, one of my favorite things about sketching is being able to walk away from my desk. No email. No…

    April 17, 2011
  • What would really benefit designers is the digital equivalent of a sketchpad and pencil. Sure, Wacom tablets have been around for a long time, but they tie designers down to the laptop or desktop computer. Personally, one of my favorite things about sketching is being able to walk away from my desk. No email. No…

    April 17, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum