RafaelFajardo

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    • Print Inventory
  • laughingsquid: Art & Copy, A Documentary About Advertising and Creativity

    April 21, 2011
  • theatlantic: Gawker’s Traffic Numbers Are Worse Than Anyone Anticipated: What does the network’s traffic look like now that two and a half months have passed? Turns out, according to Gawker’s public statistics, things are much, much worse than was originally reported. Yes, the redesign cut traffic in half almost instantly, but instead of coming back,…

    April 20, 2011
  • The Atlantic: First Drafts, Ctd: “The Artist’s Creativity Does Not Matter”

    The Atlantic: First Drafts, Ctd: “The Artist’s Creativity Does Not Matter” theatlantic: cavecitysink writes Creativity and genius do not belong to the artist. The artist is a worker. A person who chops and nails and smells like old sweat. A work of art is like a ceramic vase: not in that both are finely wrought…

    April 20, 2011
  • morehandclaps: You guys. You guys. I can’t stop making horrible gifs now, you guys. Lesson for today – animating masks in Photoshop is a bitch.

    April 20, 2011
  • nevver: Hey Oscar Wilde

    April 20, 2011
  • nevver: Hey Oscar Wilde

    April 20, 2011
  • Did you happen to purchase the Buzz Lightyear doll at St. John-St. Matthew-Emanuel Lutheran Church? They had a rummage sale Saturday morning. If so, my son lost his Buzz Lightyear at that sale on Saturday morning. His arm is broken off but I have been gluing it back with Gorilla Glue and it seemed to…

    April 20, 2011
  • If the general population’s view on games is that they are just about “cheap thrills”, people will never bother looking for anything else. In The Games Of Madness: Some Industry Reflections (via notgames)

    April 20, 2011
  • fuckyeahdementia: duchamp was here

    April 19, 2011
  • fuckyeahdementia: duchamp was here

    April 19, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum