RafaelFajardo

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  • paperbits: Paper computer by humanmedialab. “this is the future. everything is going to look and feel like this within five years,” says creator roel vertegaal, the director of queen’s university human media lab,. “this computer looks, feels and operates like a small sheet of interactive paper. you interact with it by bending it into a…

    May 15, 2011
  • philmcandrew: Smart words from Lisa Hanawalt.

    May 14, 2011
  • smallbydesign:

    May 14, 2011
  • hungry4danish: I don’t care that I’m not 6 years old, I WANT THIS TABLE.

    May 14, 2011
  • twilmet123: ★ discovered on imgfave.com (social image bookmarking)

    May 14, 2011
  • May 13, 2011
  • “We will have a custom-made energy management system with three settings: eco, standard and full attack,” he said. “That will help us [manage] the energy in the batteries.” (via Electric Racer to Charge Through Dakar | Autopia | Wired.com)

    May 13, 2011
  • imgfavepopular: ★ discovered on imgfave.com (social image bookmarking) We use Molly Bang’s book Picture This – which uses the story of Little Red Riding Hood to build examples of visual tension with simple shapes – to teach the visual portion <a href=“http://www.p4games.org/”>Pixels, Programming, Play & Pedagogy</a>.

    May 13, 2011
  • jennadaily: They see me rollin’ (via) swoon

    May 13, 2011
  • Design/chaos: Custom tools and control method design

    Design/chaos: Custom tools and control method design christophator: I have recently built some custom tools for the game engine using Python which allow me to parse the map files (.tmx files created with Tiled Map Editor) and extract graphs from the object layers which I can use in the game for entity navigation (some entities…

    May 12, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum