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See, the games community has it backwards: the point is not to “legitimize” games as art, whatever that would mean. The point is not to shoehorn games into some received, stable, agreed upon notion of what art is, as if there is such a notion. The point is to ask the question, what do videogames…
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Museum 2.0: Guest Post: Lessons Learned Designing a Mobile Game for Balboa Park
Museum 2.0: Guest Post: Lessons Learned Designing a Mobile Game for Balboa Park dinosaurparty: Fascinating post on Ken Eklund’s GISKIN ANOMALY, an augmented reality game for San Diego’s Balboa Park. Field trip, anyone?
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Museum 2.0: Guest Post: Lessons Learned Designing a Mobile Game for Balboa Park
Museum 2.0: Guest Post: Lessons Learned Designing a Mobile Game for Balboa Park dinosaurparty: Fascinating post on Ken Eklund’s GISKIN ANOMALY, an augmented reality game for San Diego’s Balboa Park. Field trip, anyone?
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Back in March, we told you about Artsicle, essentially “Neflix for art,” wherein subscribers in the New York area would pay $50 per month, per piece, to have something interesting to hang on their walls, made by an up-and-coming artist. Now another instant-art-for-hire service has popped up: Framed. For a fee, you’ll receive a 40″…
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By Steve Delahoyde on May 11, 2011 11:02 AM For anyone who has ever pursued a degree in the arts, known someone who has or is currently enrolled, or heck, ever had a conversation with anyone about higher education, the conventional wisdom is that an arts degree is, in addition to learning about and understanding…
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Most of the ads on Facebook today—little rectangles running down the right side of the page, each holding a tiny image and up to 160 characters of text—barely hint at the huge bet Sandberg and Fischer are making. Facebook aims to be not just a place to advertise but an entirely new way to advertise—one…
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Failure, fail-safe, fail safely, is a part of playing games. (Source: https://player.vimeo.com/)
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Failure, fail-safe, fail safely, is a part of playing games. (Source: https://player.vimeo.com/)
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Tinkering
Tinkering essayist: Mark Grief on Walt Disney At an early point in his career, probably no later than 1930, Walt Disney lost the ability to draw what he wanted his cartoon characters to look like or his animations to do. So he began to act his cartoons out. In story meetings with his growing staff…
