RafaelFajardo

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  • Then there are the players who are devoted to seeing just how much fun they can wring out of the landscape. Base-jumping groups have formed, where players find the highest spots in Azeroth and leap out into space, trying to land on tiny targets far below. Others engage in less noble pursuits, known as griefing,…

    June 8, 2011
  • illillill: Michael T. Rea | who killed bambi?

    June 8, 2011
  • The Manchester International Festival has commissioned Björk for the world premiere of her Biophilia show in an intimate concert setting. Biophilia, her seventh studio album was partially recorded on an iPad and will be released as apps (directed by Michel Gondry) in conjunction with Apple. Somehow these apps will be utilized in the upcoming live…

    June 8, 2011
  • Fast-fashion retailers reap the fruits of that creativity by capturing our preferences in successive generations of products and nearly synchronizing to our whims. Thanks to the rich data we generate as we select, reject, and recombine the items fast fashion offers, the companies need not develop their own brands so much as seize upon customers’…

    June 8, 2011
  • nevver: Punch the Clock

    June 7, 2011
  • (via Twisted Toys video completed! | The Tinkering Studio Blog | Exploratorium) (Source: https://player.vimeo.com/)

    June 7, 2011
  • The presented videos below show the results of Mechanical Mischief: Twisted Toys workshop (held in Exploratorium, May 2010). Since we filmed all 22 creations for displaying at the Maker Faire cabinet, we would like to share them here on the blog. The original chickens (see above) were transformed into many unique creations by 22 artists.…

    June 6, 2011
  • June 6, 2011
  • When I was in high school, nothing gave me greater joy than computer games. It was part of how I grew up. Maybe it’s because I grew up in the video game era, but I’ve never beaten myself up about mistakes. When I try something and it doesn’t turn out, I go back and try…

    June 6, 2011
  • When I was in high school, nothing gave me greater joy than computer games. It was part of how I grew up. Maybe it’s because I grew up in the video game era, but I’ve never beaten myself up about mistakes. When I try something and it doesn’t turn out, I go back and try…

    June 6, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum