RafaelFajardo

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  • mrstsk: “bowie is dead”. The three-word Facebook message — all lowercase — somehow reaches me on a barely-functional wifi network on the jetfoil between Korea and Japan. I get a burst of adrenalin, a surge of horror. Can this be a joke? If it is, it’s in very bad taste. I try to load the…

    January 16, 2016
  • Fred Armisen Talks Bringing Latino Comedy to the Mainstream With Launch of Más Mejor

    Fred Armisen Talks Bringing Latino Comedy to the Mainstream With Launch of Más Mejor Some people just get it, and others miss. For all the crap we give him for not having any sort of Latino representation on Saturday Night Live and for letting that red-haired-ignorant-fool-running for the highest office in our country host, Lorne…

    January 14, 2016
  • The hyperlink was my currency six years ago. It represented the open, interconnected spirit of the world wide web – a vision that started with its inventor, Tim Berners-Lee. The hyperlink was a way to abandon centralisation – all the links, lines and hierarchies – and replace them with something more distributed, a system of…

    January 14, 2016
  • Bowie, Eno and serendipity

    mostlysignssomeportents: Tim Harford (previously) writes, “My TED talk just went live – among other things it’s about Bowie and Eno’s creative process on the Berlin albums. It’s rather sadly timed but I hope you like it.” As always, it’s full of fascinating insight. http://boingboing.net/2016/01/11/bowie-eno-and-serendipity.html

    January 12, 2016
  • squinkyhatesvideogames: longstorygame: finnyd: LOOK HOW AWESOME THIS CHARACTER CREATION SCREEN IS LOOK HOW THERE DOESN’T NEED TO BE A MILLION OPTIONS FOR IT STILL TO BE SURPRISINGLY INCLUSIVE LOOK AT HOW EASILY THIS CAN BE IMPLEMENTED INTO GAMES. SO EASILY. LOOK AT IT RIGHT?! 🙂 I’m intrigued. me too

    January 12, 2016
  • artistsbooksandmultiples: David Bowie’s (well used) copy of Brian Eno and Peter Schmidt’s Oblique Strategies. 

    January 12, 2016
  • cinoh: evencleveland (Source: http://cinoh.tumblr.com/)

    January 12, 2016
  • Generating lots of ideas works well for improvements, but it doesn’t help to spot new directions. If companies don’t change the lens through which they assess ideas, they won’t be able to identify the outsiders they should seek, know what questions to ask them, and recognize their most valuable input. As a result, they will…

    January 10, 2016
  • The Mark Flood Experience Kills Painting (Again) | Artinfo

    The Mark Flood Experience Kills Painting (Again) | Artinfo The underlying tactic shared among them is at least a partial abandonment of paint in favor of digital-based printing; as a surprisingly catchy song accompanying the animated trailer for this exhibition stresses, “brushstrokes are for snitches, brushstrokes are for bitches.” Chris Bexar’s print-on-canvas works are based…

    January 10, 2016
  • We have to think about inclusion, acceptance and diversity, to start. We need to think deeply about our language and communications, and the way we express what technology does. We need to question the mythologies we build around concepts like “founders” or “inventions” or even “startups”. We need to challenge our definitions of success and…

    January 9, 2016
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum