RafaelFajardo

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  • It’s not about back-to-nature. It’s about enabling these different ecologies and flows and networks help each other. To conclude, Elizabeth also asked me to address the question: where next for the Challenge? How (I interpret) can the Challenge help make systems thinking as natural, for millions of people, as riding a bike? 1 Stay niche…

    July 7, 2011
  • adrian06saldana: Mi serie de Art Toys llamada Prehispanic Toys Tlaloc “Dios del agua”

    July 7, 2011
  • thekingofmyworld: If Guitar Hero was more realistic

    July 7, 2011
  • divestation: “There have been high expectations around ARGs since their birth in 2001 – but today, ARGs are just a blip compared to mobile and social games. Why? That’s what this talk explores, along with potential solutions – including the need to remember that while ARGs may be many things, they are still also games…”…

    July 7, 2011
  • Everyday the same dream

    Everyday the same dream (via elenkeam)

    July 7, 2011
  • starflavoredspaghettisauce: If you get the chance, you should definitely play Passage, a gorgeous 8-Bit style art “game” that only takes 5 minutes to play. It’s a simple, but enormously poignant story of life, death, and companionship, and it’s incredibly beautiful, for all of its simplicity. 

    July 7, 2011
  • Inner Workings: The Path

    Inner Workings: The Path forwardresent: It’s been a long time since I’ve posted anything, I got a new laptop and I’ve spent days just catching up on gaming, it didn’t help Steam had a huge holiday sale on and I can actually run 99% of the things on there now. The Path is an indie/art…

    July 7, 2011
  • Make Your Own Game

    Make Your Own Game

    July 7, 2011
  • Make Your Own Game

    Make Your Own Game

    July 7, 2011
  • Is it time?

    Is it time? check-it: There is a download link on the right of the web page, it is a small, but smart art game, really worth checking out. I think that it works best if you imagine you are the character from the beginning, making choices as your character would.

    July 7, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum