RafaelFajardo

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  • kateoplis: themattsmith: Bjork’s Biophilia iPad app and its first in-app release, Crystalline, are STUNNING.  Seriously, words cannot really do it justice.  You play a game where you collect crystals in certain sequences to unlock different arrangements and elements of the song, which you can then arrange in real-time while playing the game by choosing different…

    July 26, 2011
  • Ok, now that’s past us, let’s chat about pixel art. I have always been a HUGE fan of pixel art both in games and as a form of art. As an aspiring game developer (games coming soon 😉 ), I found pixel art a great fit for me. Not only is is aesthetically pleasing, it…

    July 26, 2011
  • They say that imitation is the best form of flattery, so we are going to flatter the heck out of the Nimble Bits guys are learn how to make our own Bitizen characters from Tiny Tower. I have found that a good starting place for learning pixel art (or anything really), is to start with…

    July 26, 2011
  • Not made by me, but by j-o-n-i-b-o-y Have you been obsessed with NimbleBit’s latest iPhone game Tiny Tower as much as I am? And wouldn’t it be nice to have one of those cute little characters as an avatar for a forum or a social network? After reading Brandontreb’s inspiring Bitizen Tutorial [link] I thought…

    July 26, 2011
  • QUMA (by celsysCLIPLab) (Source: https://www.youtube.com/)

    July 25, 2011
  • A solution in search of a problem, or a solution to a problem that you were too proud to cop to? SoftEther has just revealed what might be the final blow to Barbie’s distinguished career: the sensor-splashed QUMA. So far as we can tell, the human-shaped puppet contains a myriad sensors to pick up precise…

    July 25, 2011
  • July 24, 2011
  • prostheticknowledge: The Clone Factory in Japan via Danny Choo Danny Choo checks out this company that can make action figures based on your own appearance. This can be with another pop-culture figure (like the one above), or a figure that has more resemblance to yourself. More photos about the process and other examples can be…

    July 24, 2011
  • adrian06saldana: Diseño Adrian Saldaña “rAven” Centéotl “Dios del Maíz”

    July 22, 2011
  • nriq: Custom Calendario Azteca by The Beast Brothers @ SDCC 2011

    July 22, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum