RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • Not made by me, but by j-o-n-i-b-o-y Have you been obsessed with NimbleBit’s latest iPhone game Tiny Tower as much as I am? And wouldn’t it be nice to have one of those cute little characters as an avatar for a forum or a social network? After reading Brandontreb’s inspiring Bitizen Tutorial [link] I thought…

    July 26, 2011
  • QUMA (by celsysCLIPLab) (Source: https://www.youtube.com/)

    July 25, 2011
  • A solution in search of a problem, or a solution to a problem that you were too proud to cop to? SoftEther has just revealed what might be the final blow to Barbie’s distinguished career: the sensor-splashed QUMA. So far as we can tell, the human-shaped puppet contains a myriad sensors to pick up precise…

    July 25, 2011
  • July 24, 2011
  • prostheticknowledge: The Clone Factory in Japan via Danny Choo Danny Choo checks out this company that can make action figures based on your own appearance. This can be with another pop-culture figure (like the one above), or a figure that has more resemblance to yourself. More photos about the process and other examples can be…

    July 24, 2011
  • adrian06saldana: Diseño Adrian Saldaña “rAven” Centéotl “Dios del Maíz”

    July 22, 2011
  • nriq: Custom Calendario Azteca by The Beast Brothers @ SDCC 2011

    July 22, 2011
  • And so Apple’s decree in Lion is as it was on the original Macintosh in 1984, and as it is on iOS today: the machine must serve the human, not the other way around. (via Mac OS X 10.7 Lion: the Ars Technica review)

    July 21, 2011
  • As it turns out, the U.S. got a goal in a much more elegant and satisfying way. But I mention this here as we look ahead to the semi-final game against France because I see it as one of the truest signs of how terrific and skilled this team is. They used all the tools…

    July 20, 2011
  • ‘Emotion Engine’? I Don’t Think So. Why can’t these game wizards be satisfied with their ingenuity, their $7 billion (and rising) in sales, their capture of a huge chunk of youth around the world? Why must they claim that what they are doing is “art”? And should anyone care whether this emerging medium is art…

    July 19, 2011
←Previous Page
1 … 1,363 1,364 1,365 1,366 1,367 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum