RafaelFajardo

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  • cartolleria: (via Openbook | Hato Press)

    July 30, 2011
  • Questions for Baratunde Thurston: What The Onion can teach real news organizations about social media

    Questions for Baratunde Thurston: What The Onion can teach real news organizations about social media

    July 29, 2011
  • jennilee: John Baldessari describing his creative proccess. (Part of the Voice of Photography Series) (2009) from shootinggallery (Source: https://www.youtube.com/)

    July 29, 2011
  • July 27, 2011
  • The Bitizen Confiugrator enables you to create and customize your very own, unique Bitizen without drawing a single pixel or creating a single shade. With the help of the game’s original graphics, I re-created every single element and accessoire included in the game and put them together in one package. You can choose clothes by…

    July 27, 2011
  • (via United Pixelworkers — Denver) sold out! Missed it!

    July 26, 2011
  • laughingsquid: CloneFactory Can Make An Unsettling Doll That Looks Like You

    July 26, 2011
  • kateoplis: themattsmith: Bjork’s Biophilia iPad app and its first in-app release, Crystalline, are STUNNING.  Seriously, words cannot really do it justice.  You play a game where you collect crystals in certain sequences to unlock different arrangements and elements of the song, which you can then arrange in real-time while playing the game by choosing different…

    July 26, 2011
  • Ok, now that’s past us, let’s chat about pixel art. I have always been a HUGE fan of pixel art both in games and as a form of art. As an aspiring game developer (games coming soon 😉 ), I found pixel art a great fit for me. Not only is is aesthetically pleasing, it…

    July 26, 2011
  • They say that imitation is the best form of flattery, so we are going to flatter the heck out of the Nimble Bits guys are learn how to make our own Bitizen characters from Tiny Tower. I have found that a good starting place for learning pixel art (or anything really), is to start with…

    July 26, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum