RafaelFajardo

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  • A second reason for the slow response is that, unlike other industries, such as music and publishing, the art world wasn’t forced to react to cultural shifts wrought by the Internet because its economic model wasn’t devastated by them. The quality of Christian Marclay’s The Clock (2010), for instance, isn’t dependent on YouTube votes or…

    September 21, 2011
  • laughingsquid: 29 Years Ago, a Smiley Was Born 🙂

    September 21, 2011
  • prostheticknowledge: Warco: an FPS where you hold a camera instead of a gun via Ars Technica Warco is a first-person game where players shoot footage instead of a gun. A work in progress at Brisbane-based studio Defiant Development, the game is a collaboration of sorts; Defiant is working with both a journalist and a filmmaker…

    September 21, 2011
  • The Magic of Minecraft | Disruption: David Pakman’s Blog

    The Magic of Minecraft | Disruption: David Pakman’s Blog room3d: Another article about Minecraft, from a parent’s perspective.   Last week my 13 year old had 6 friends over for a birthday sleepover.  They all brought laptops and ignored the XBox and the WII as they spent half the night playing Minecraft . Minecraft is…

    September 21, 2011
  • williamlmoore: 100 Frames for Troy Davis–9:47 am Mountain Standard Time-Wednesday, September, 21, 2011 Matt Jenkins, 2011

    September 21, 2011
  • Frieze Magazine | Lauren Cornell | Down the Line

    Frieze Magazine | Lauren Cornell | Down the Line towerofsleep: The last 20 years have seen revolutions in technology that have transformed our lives. How have art and its institutions reacted? In the Nostalgia District Lauren Cornell is executive director of Rhizome and adjunct curator at the New Museum, New York, USA. The 16 May…

    September 21, 2011
  • Moon Life speculates on the possibility that humans will live in space in the future. With this thought in mind, the project is a stimulus for artists, architects and designers to create futuristic, radical, political but humane concepts for an extreme lunar environment. Design Fiction | Beyond The Beyond

    September 21, 2011
  • petervidani: Utility fog is a hypothetical collection of tiny robots that can replicate a physical structure.

    September 21, 2011
  • new-aesthetic: Submarine Cable Map cryptonomicon

    September 21, 2011
  • thenearsightedmonkey: This summer, Lynda Barry wrote a little piece about Chris Ware for the U.K.’s Guardian. They changed it around, but here is the original version. ‘LINT’ is the Near-Sighted Monkey’s first pick for “Most Mind Blowing Comic Book Ever Gave” LYNDA BARRY on CHRIS WARE July 8, 2011 Chris Ware is an American cartoonist…

    September 21, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum