RafaelFajardo

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  • gamefreaksnz: GlitchHiker: A Game That Dies, Slowly, if You Play Badly Games have modeled various mechanisms for conveying win and failure, and in particular some abstract simulation of your life force being sucked gradually as you make mistakes. But GlitchHiker is different: play poorly, and it’s not your virtual avatar that dies. The game dies.…

    October 8, 2011
  • Moreover, publishers are eager to grab some of the ad dollars shifting to digital marketing. Advertisers are increasingly spending more of their advertising budget on digital initiatives at the expense of print. Magazine Publishers Reach Deals With Amazon’s Kindle Fire – WSJ.com (via mediafuturist)

    October 8, 2011
  • We don’t have good language to talk about this kind of thing,” Mr. Jobs replied. “In most people’s vocabularies, design means veneer. It’s interior decorating. It’s the fabric of the curtains and the sofa. But to me, nothing could be further from the meaning of design. Design is the fundamental soul of a man-made creation…

    October 8, 2011
  • midwestmountainmama: blackamazon: hermanaresist: strugglingtobeheard: vikkiage: stfuconservatives: pantslessprogressive: “There are people calling this a form of ethnic cleansing and I can’t figure out a reason why it isn’t. Sure, not every Hispanic in the state is undocumented, but you could certainly forgive them for feeling that measures this punitive mean they aren’t welcome. If the state is willing…

    October 8, 2011
  • Positive and negative emotions mappped over the course of a typical week.  Is this data relevant to anyone? (via A global mood ring called Twitter)

    October 7, 2011
  • Over the past three decades, there has been a robust body of literature in the psychological study of men and masculinity. These studies have repeatedly demonstrated that men who restrict their emotions and affections face numerous negative psychological, relational, and even physical outcomes. Men are socialized to limit their emotional expression to one emotion—anger. This…

    October 6, 2011
  • since the early 1990s when I did my senior dissertation on Cyberpunk Literature Program or be Programmed: The GeekDad Interview With Douglas Rushkoff | GeekDad | Wired.com

    October 6, 2011
  • MakerBot Challenge

    MakerBot Challenge Showcasing the endless possibilities of the Thing-O-Matic, the New Museum MakerBot Challenge is open to the entire creative community. Embodying the New Museum’s mission of “New Art, New Ideas,” this interactive and experiential Challenge aims to push the concept of the “derivative,” by improving on or personalizing established design conventions. From the banal toothbrush to…

    October 6, 2011
  • As I was reading through the projects coming to our upcoming Contact Summit in NYC next month, I was inspired by a few people who are reimagining what a library could be. Library Turns Hackerspace Perhaps you’ve heard the term hackerspace, or something along a similar vein, like makerspace, makerlab, or fab lab. Wikipedia defines…

    October 6, 2011
  • I watched this originally in 07 upon a colleague’s recommendation. Still as powerful now as or was then. (Source: https://www.youtube.com/)

    October 6, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum