RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • But I take it for granted that social change is driven primarily by emergent technologies, and probably always has been. No one legislates techno­logies into emergence—it actually seems to be quite a random thing. That’s a vision of technology that’s diametrically opposed to the one I received from science fiction and the popular culture of…

    November 3, 2011
  • 
One potential model is something Friedman calls Appletopia: A corporation, such as Apple, “starts a country as a business. The more desirable the country, the more valuable the real estate,” Friedman says. Former “Seastedders” Come Ashore To Start Libertarian Utopias In Honduran Jungle | Co.Exist: World changing ideas and innovation (via bmdesign) Neal Stephenson’s Snow…

    November 3, 2011
  • I didn’t have the emotional range. I could only create characters who have ­really, really super highs and super lows—no middle. It’s taken me eight books to get to a point where the characters can have recognizably complex or ambiguous relationships with other characters. In Neuromancer, the whole range of social possibility when they meet…

    November 3, 2011
  • I was walking around Vancouver, aware of that need, and I remember walking past a video arcade, which was a new sort of business at that time, and seeing kids playing those old-fashioned console-style plywood video games. The games had a very primitive graphic representation of space and perspective. Some of them didn’t even have…

    November 3, 2011
  • Coming up with a word like neuromancer is something that would earn you a really fine vacation if you worked in an ad agency. It was a kind of booby-trapped portmanteau that contained considerable potential for cognitive dissonance, that pleasurable buzz of feeling slightly unsettled. Paris Review – The Art of Fiction No. 211, William…

    November 3, 2011
  • Bester had been doing it in the fifties—a Madison Avenue hepcat who had come into science fiction with a bunch of Joyce under his belt. He built his space-opera future out of what it felt like to be young and happening in New York, in the creative end of the business world in 1955. Paris…

    November 3, 2011
  • Tiny Wings is pretty. Just look at it! I can’t play it. I’m no good at it. But the visual work draws me back to try, and try again. At first I thought that Andreas Illiger had made or commissioned watercolor art/illustrations for the game. I recently discovered that he is actually procedurally generating the…

    November 3, 2011
  • A great article about making things with examples from one of my favorite authors… This is so relevant to our discussions in our foundations classes, it’s not even funny (via MAKE | Zen and the Art of Making)

    November 3, 2011
  • Incentivising exercise?  how many miles should you have to run to get an achievement badge? (via Girl, Apple’s gonna make you sweat with a treadmill patent – Engadget)

    November 3, 2011
  • I’ve been trying out Scribus for typesetting of small books. I can’t get the justification right yet. Imposition of pages is through a PDF plug-in.

    November 2, 2011
←Previous Page
1 … 1,319 1,320 1,321 1,322 1,323 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum