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RafaelFajardo

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  • Coming up with a word like neuromancer is something that would earn you a really fine vacation if you worked in an ad agency. It was a kind of booby-trapped portmanteau that contained considerable potential for cognitive dissonance, that pleasurable buzz of feeling slightly unsettled. Paris Review – The Art of Fiction No. 211, William…

    November 3, 2011
  • Bester had been doing it in the fifties—a Madison Avenue hepcat who had come into science fiction with a bunch of Joyce under his belt. He built his space-opera future out of what it felt like to be young and happening in New York, in the creative end of the business world in 1955. Paris…

    November 3, 2011
  • Tiny Wings is pretty. Just look at it! I can’t play it. I’m no good at it. But the visual work draws me back to try, and try again. At first I thought that Andreas Illiger had made or commissioned watercolor art/illustrations for the game. I recently discovered that he is actually procedurally generating the…

    November 3, 2011
  • A great article about making things with examples from one of my favorite authors… This is so relevant to our discussions in our foundations classes, it’s not even funny (via MAKE | Zen and the Art of Making)

    November 3, 2011
  • Incentivising exercise?  how many miles should you have to run to get an achievement badge? (via Girl, Apple’s gonna make you sweat with a treadmill patent – Engadget)

    November 3, 2011
  • I’ve been trying out Scribus for typesetting of small books. I can’t get the justification right yet. Imposition of pages is through a PDF plug-in.

    November 2, 2011
  • C3 – Google Maps on Steroids… (Source: https://www.youtube.com/)

    November 2, 2011
  • Russell, associate professor of digital media studies and co-director of DU’s Institute for Digital Humanities, says she saw the news-media revolution coming as a graduate student in the listserv activity that surrounded the Zapatista uprising in Mexico. “I knew things were changing in 1995. I saw the strength of the information network built by the…

    November 2, 2011
  • Design Envy · Music for Shuffle: Matthew Irvine Brown

    Design Envy · Music for Shuffle: Matthew Irvine Brown My third post for Design Envy embraces the beauty of the digital, musical, glitch.

    November 2, 2011
  • Who: Teachers of grade 5 and up who are interested in game design and learning more about the National STEM Video Game Challenge What: A Free One-Day Professional Development Session on Game Design in the Classroom From the National STEM Video Game Challenge to ed tech conferences around the country, you’ve heard the buzz about…

    November 2, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum