RafaelFajardo

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  • Tom Morris: I was on the train recently and saw something that to anyone competent…

    Tom Morris: I was on the train recently and saw something that to anyone competent… tommorrisdotorg: I was on the train recently and saw something that to anyone competent at using a computer is a bit like the sound of nails on a chalkboard. Across the aisle from me was a man with a MacBook…

    November 25, 2011
  • It’s statements like these that remind me how ridiculous the social gaming industry can seem (and how much I adore being a part of it):

    pigtailsandritalin: “We took the basic game mechanics from city or village builders, did our marketing research to find what would make a unique theme or IP and added mechanics that would make it more interesting,” he said. “That’s why we’re adding the ability to raise dinosaurs.” – Michael Zhuang, Producer for Tiny Village hmmmmmmnn.

    November 25, 2011
  • immerseyoursoulincode: stochastic-gamer: I just discovered how to use Xcode 4’s Storyboard editor to design user interface. I am in love with Xcode. It is THE most pleasant integrated development environment (IDE) I’ve ever used and I’m starting to get a hang of Objective-C and how the MVC system works. You do the usual Interface Builder stuff…

    November 25, 2011
  • Memory May Not Sustain

    lareviewofbooks: DEAN RADER on Allison Adelle Hedge Coke’s Blood Run Allison Adelle Hedge CokeBlood Run Salt Publishing, November 2007. 120 pp. Located in Eastern South Dakota and Western Iowa, Blood Run is a series 176 well-constructed ceremonial mounds built by the Oneonta. The site is over 8,000 years old, but archeologists believe it saw its…

    November 24, 2011
  • prostheticknowledge: Printrbot on Kickstarter Impressive pitch for a 3D printer model, which claims that the product can be built in an hour, no soldering needed, and perfect as an introductory or personal product to experiment with: I designed the Printrbot to be the simplest 3D printer yet.  There are some great kits out there –…

    November 24, 2011
  • nevver: #OccupyXmas begins, “Buy Nothing Day”

    November 24, 2011
  • text(ure) of quiipuu

    new-aesthetic: Books2Barcodes is an ongoing effort to convert all the world’s great books to QR codes (2D barcodes). Each work featured here is the entire text of a piece of classic literature translated into several thousand barcodes. With a mobile device equipped with a camera and a barcode-scanning app, you can experience the joy of…

    November 24, 2011
  • montesmith: Denver Colorado November 23, 2011. On the eve of Thanksgiving, Occupy Denver demonstrators and members of the free kitchen, The Thunderdome, gather outside the Denver Rescue Mission to feed the hungry and protest against Denver Mayor Michael Hancock and Colorado Governor John Hickenlooper who were briefly on site as symbolic hosts of a holiday…

    November 24, 2011
  • Twenty years from now is 2031. That year is not Utopia or Oblivion, it’s not made of sci-fi hologrammed tinsel; it’s just another year among many, and most of its working parts are already scattered around. Bruce Sterling (via bashford) both the absurd and the mundane…

    November 24, 2011
  • DROP OUT. HANG OUT. SPACE OUT.: Official Master of the Universe y’all

    DROP OUT. HANG OUT. SPACE OUT.: Official Master of the Universe y’all dropouthangoutspaceout: Expect my thesis to be popping up here in a day or two. Here is the abstract, to cause anticipation: STATE INTERVENTION, VIDEOGAMES AND THE PUBLIC SPHERE: A CRITICAL POLITICAL ECONOMIC ANALYSIS This thesis illustrates, using political economy, the ways in which…

    November 24, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum