RafaelFajardo

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  • Why is this emphasis on the myth of monotasking important? Because if we want to change our institutions, we have to believe that it is the institutional structures that are the problem, not the new conditions of life that institutions should be supporting. That is, if we believe that technology is making us dumb, distracted,…

    November 29, 2011
  • paperbits: ubergrid: Little Printer by BERG Studio http://flic.kr/p/aMG6F2 http://bergcloud.com/littleprinter/ This one is getting a lot of attention today, from many of those we follow. It reifies (or instantiates?) a vision – a theory object – shared by Nicholas Negroponte about highly personalized newspapers and print media.

    November 29, 2011
  • (via Kinekt Design) via Boing Boing

    November 29, 2011
  • Remember when we had to tell graphic designers that they couldn’t control how things looked online? That the lovely page they’d designed might not look like that on someone else’s computer, in someone else’s browser? Soon we’re going to have to do that with everything. Designers are going to have to design things that might…

    November 29, 2011
  • theavc: theavc: Pure Sabacc wins again: 22-plus fictitious pop-culture games with convoluted rules Obviously Quidditch, but being able to let go of rules long enough to play Calvinball would be pretty incredible too. What fictional game would you play?

    November 29, 2011
  • Is She or Isn’t She?

    lareviewofbooks: JOHN CLUTE on Margaret Atwood and the S and F words. Elevator Girl House F1  © Miwa Yanagi 1997 Margaret AtwoodIn Other Worlds: SF and the Human Imagination New York: Doubleday/Nan A Talese, 2011. 255 pp. There are a few problems here, which may take a few minutes to sort through before we can get…

    November 29, 2011
  • emergentfutures: World’s first pee-controlled video game opens in London bar Developed by UK-based Captive Media, the high-tech urinals come with 12-inch LCD screens fitted just above them. Ads play on the screens until a punter approaches the urinal. Detecting that the punter is in position and ready to pee, the system then switches into gaming…

    November 29, 2011
  • slavin: sometimes often the best thing that can happen to ideas you have is that without knowing you even exist, someone else goes ahead and makes them happen. altnytterfarlig: The story of stuff: “99% of the stuff we run through the system [the system of consumption] is trashed within 6 months.” From its extraction through…

    November 28, 2011
  • industrialist: DiceForChange is a concept designed to help you start and act on what you care about. Simply roll the dice to introduce new routines into your life in a playful way and notice how even small and simple actions have a greater positive effect on life.

    November 28, 2011
  • Barthes vehemently opposes the view that authors consciously create masterpieces. He maintains that authors such as Racine and Balzac often reproduce emotional patterns about which they have no conscious knowledge. He opposes the view that authors should be interpreted in terms of what they think they’re doing. Their biographies have no more relevance to what…

    November 27, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum