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RafaelFajardo

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  • teachertoolbox: The Creative Process. Interpreted for different disciplines.  Click through for the downloadable PDF so you can zoom in!  This was created by Hugh Dubberly and his collaborators at Dubberly Design Office, http://dubberly.com

    December 11, 2011
  • It’s with all the whimsey I can muster that I’d like to introduce these little Army Men. The green plastic variety that is. True to the original Vietnam era Louis Marx & Co. toys I grew up with, these almost faithful replicas are cast in solid sterling silver and finished by hand until they’ve earned…

    December 10, 2011
  • December 10, 2011
  • OnLive’s Mind Blowing New App Lets You Play Xbox And Playstation Games On Your iPad

    OnLive’s Mind Blowing New App Lets You Play Xbox And Playstation Games On Your iPad forrestkoba: If you have an alarmingly fast internet connection, own a tablet and have the slightest interest in gaming, you must give this a try. It really is the future of gaming — and it is here now. I find…

    December 10, 2011
  • modernandmaterialthings: Computer Engineer Barbie “Oh hey girl, check out my Linux update!” Is it me or does IT Professional Barbie look like every other 20-something digital native at the mall? And her briefcase? Too cute. It should be one of those large, ugly black Targus bags that could protect a computer from a nuclear explosion…

    December 10, 2011
  • feastingonroadkill: Deborah Harry ‘ladies of the 80’s’ Barbie anyone? Joan Jett and Cyndi Lawper also available. see here I thought Deborah Harry was a kind of anti-Barbie

    December 9, 2011
  • The Gibsonian Institute Catching Up To the Future: An Appreciation of William Gibson | Tor.com (via denarration )

    December 9, 2011
  • slavin: “This installation draws information from the intensity and movement of the water in a remote location. Wave data is being collected in real-time from National Oceanic and Atmospheric Administration data buoy Station 46246 (49°59’7” N 145°5’20” W) on the Pacific Ocean. The wave intensity and frequency is scaled and transferred to the mechanical grid…

    December 9, 2011
  • cartolleria: (via a billion tastes and tunes: book art, part 2)

    December 9, 2011
  • barthel: In the same way that it seems like it would be super fun to write for the Weekly World News, I kinda wouldn’t mind being a part of the creative team behind Wipeout.

    December 9, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum