RafaelFajardo

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  • The New Aesthetic: The Blue Devil is “optionally manned”, able to fly with a crew if…

    The New Aesthetic: The Blue Devil is “optionally manned”, able to fly with a crew if… new-aesthetic: The Blue Devil is “optionally manned”, able to fly with a crew if required (as when transiting civil-controlled airspace, for legal reasons) or without (as will probably be the case on most operational missions). The big ship is…

    January 7, 2012
  • The students who come out of school without jobs aren’t, for the most part, starry-eyed liberal arts majors but rather people who thought a degree in business, graphic design or nursing was a practical, job-oriented credential. How Art History Majors Power the U.S. Economy: Virginia Postrel – Bloomberg via Tower of Sleep

    January 7, 2012
  • Noisefold concert at University of North Texas Feb. 14 and 15, 2011 in the MEIT (Merril Ellis Intermedia Theater) NoiseFold is a live cinema and electronic music ensemble founded by artist-performers, David Stout and Cory Metcalf ( www.noisefold.com ) David Bithell (trumpet and computer) and Andrew May (violin and computer) joined Stout and Metcalf for…

    January 6, 2012
  • http://www.youtube.com/watch?v=LlB4gms5elo thedocumentarian: Stars and Water Carriers by Jørgen Leth. Arguably the best film about competitive cycle racing ever made, Leth takes an in-depth look at the unique structure, mores, code and conduct of the peloton. (Source: http://www.youtube.com/)

    January 6, 2012
  • curiositycounts: The very first microprocessor ad, circa 1971, as seen in this fantastic vintage documentary on the dawn of the microprocessor and the birth of the venture capital industry

    January 6, 2012
  • thenextweb: Perhaps surprisingly, Rovio’s Angry Birds game appealed more to the older demographic, with 35% of 35-44-year-olds playing it recently, compared to only 22% of 18-24-year-olds. (via Angry Birds Appeals Most to Over 35s)

    January 6, 2012
  • 1. Stop rewriting code. Engine reuse, library reuse, etc. 2. Stop chasing bleeding edge graphics. Chase unique aesthetics instead. 3. Embrace tools. 4. Embrace procedural content, of all sorts, just don’t count on it being the answer to everything. 5. Embrace systemic game design rather than content-driven design. It is harder to do but makes…

    January 6, 2012
  • The WELL: Bruce Sterling and Jon Lebkowsky: State of the World 2012

    The WELL: Bruce Sterling and Jon Lebkowsky: State of the World 2012 Some great minds pondering where we are headed.  Required reading for all DMS grad students – this is perspective on the global scale.

    January 5, 2012
  • it8bit: Press release: Tickets Now Available for More Stops on Nintendo’s The Legend of Zelda: Symphony of the Goddesses Tour Starting today, video game fans and music lovers in North America can purchase tickets for an extraordinary concert tour that celebrates one of the most beloved game series of all time. The Legend of Zelda™:…

    January 5, 2012
  • What Dan advances is a kind of aesthetic theory for games that might be called the primal aesthetic – the view that intensity of emotions are the hallmark of great art, or perhaps just of great games-as-art. The former is an impossible road to walk, since it makes rollercoasters and crashing productivity software into great…

    January 5, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum