RafaelFajardo

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  • Chess is a simple game of marvelous depth. Though it uses a small set of deterministic rules and is played out on a board of just 8×8 squares, even the most powerful computers cannot see far into the maze of possibilities that fan out from a complex position. As a result, computers cannot use brute…

    January 23, 2012
  • But this idea that knowledge can be separated from facts – that we can know without knowing – really needs to be challenged before it gains any further currency. It’s wonderful beyond words that we humans can look things up, whether in books or from the web, but that doesn’t mean that the contents of…

    January 23, 2012
  • prostheticknowledge: The Cube 3D printer aims to be the first popular consumer product of it’s type: The Cube™ – the first 3D Printer designed for your home! From the living room to the kitchen, the Cube’s portable, plug and play design enables everybody in the family to express their creativity like never before. With ten…

    January 23, 2012
  • D-Pad: Directions in play/art/design.

    D-Pad: Directions in play/art/design. dropouthangoutspaceout: Having recently moved to Toronto to pursue graduate studies, mrghosty (curator/media artist skot deeming) continues his work of video game culture art events, beginning at Interaccess with the launch of the D-Pad series. Designed to be part social event, part art event, part pop-up arcade, D-Pad will bring together works…

    January 23, 2012
  • D-Pad: Directions in play/art/design.

    D-Pad: Directions in play/art/design. dropouthangoutspaceout: Having recently moved to Toronto to pursue graduate studies, mrghosty (curator/media artist skot deeming) continues his work of video game culture art events, beginning at Interaccess with the launch of the D-Pad series. Designed to be part social event, part art event, part pop-up arcade, D-Pad will bring together works…

    January 23, 2012
  • notgames: Games are never just games, just as lived life is not a commodifiable, indistinct, enumerable asset. I like to think about the notion of “games” in a far wider meaning, like Fluxus or the Situationists did, with a “game” constituting something realistically-grounded-and-psychologically-enforced rather than a self-contained magic circle. This is probably the largest issue…

    January 22, 2012
  • notgames: Games are never just games, just as lived life is not a commodifiable, indistinct, enumerable asset. I like to think about the notion of “games” in a far wider meaning, like Fluxus or the Situationists did, with a “game” constituting something realistically-grounded-and-psychologically-enforced rather than a self-contained magic circle. This is probably the largest issue…

    January 22, 2012
  • monstereatsdesign: (via #mywoodtoy – Hand Creating My Own Wood Toy on Toy Design Served)

    January 22, 2012
  • conceptualjoinery: Proposed Redesign for Back of iPhone Ink-jet-style enamel printer prints hi-resolution images of every employee who worked on the iPhone that you now own on the back of your phone. Production companies have this data. Every employee has a number. Every number has a photo. Any employee number associated with your phone’s serial number…

    January 22, 2012
  • Hauptprobe in gedrängter form der Bauerschen Gi…

    Hauptprobe in gedrängter form der Bauerschen Gi… found via Kottke.org. An entire 1910-1914 type specimen book from the German foundry Bauerische (Bauer?)

    January 22, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum