D-Pad: Directions in play/art/design.
Having recently moved to Toronto to pursue graduate studies, mrghosty (curator/media artist skot deeming) continues his work of video game culture art events, beginning at Interaccess with the launch of the D-Pad series.
Designed to be part social event, part art event, part pop-up arcade, D-Pad will bring together works from a variety of disciplines that share a common theme/topic; video games. Whether it’s hardware, software, iconography, D-Pad will feature works by artists running the gamut of games, art, and performance. While it is important to note those that create games which facilitate play, it’s also crucial to acknowledge how game culture has facilitated new works by those playing WITH the games and their technology. While D-Pad’s focus will largely be works by local artists, each event will feature the work of an artist from outside the region.
Doors Open at 8:30, with performances getting under way at 9:30, cover is $5 at the door, and the event will be licensed, with the gallery serving beer and wine.
Performances by:
- bossFYTE (audio visual performance featuring modified video game hardware)
- Mandelbrut (a/v performance featuring modified Vectrex game consoles)
- Oxyvulu (live chipmusic)
- mrghosty (chipmusic DJ set)
Art, Installations, and Games by:
- Emilie and Jim Mcginley of TO Jam/Bigpants (3D game `the Depths to which I sink`, and selected games from the TO Jam catalogue)
- Clint Enns (gameboy ROM and Machinima remakes of Andy Warhol’s Empire)
- Tim Mcdonald (Gauntlet Series 1; a series of paintings based on the classic video game Gauntlet)
- Damian Sommer (co-operative game Friendship in Four Colours)
- Dames Making Games (selected games from the emerging game creators collective, whose purpose is to promote the works of female game makers in Toronto and beyond)
Featured Guest Artists:
- Devine Lu Linvega and Renaud Bedard (MTL): Rain+Bow – a bullet hell shooter highly influenced by Japanese pop culture, lasting 90 seconds long. If you can survive that long.
- Kenton Sheely (NYC): Cities in Flux – Abstract interactive generative art created through modifying the game Grand Theft Auto: San Andreas.
This looks really cool!