RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • April 16, 2016
  • The Truth About How Uber’s App Manages Drivers

    The Truth About How Uber’s App Manages Drivers kenyatta: Most conversations about the future of work and automation focus on issues of worker displacement. We’re only starting to think about the labor implications in the design of platforms that automate management and coordination of workers. Tools like the rating system, performance targets and policies, algorithmic…

    April 14, 2016
  • The Truth About How Uber’s App Manages Drivers

    The Truth About How Uber’s App Manages Drivers kenyatta: Most conversations about the future of work and automation focus on issues of worker displacement. We’re only starting to think about the labor implications in the design of platforms that automate management and coordination of workers. Tools like the rating system, performance targets and policies, algorithmic…

    April 14, 2016
  • Seven Ways of IoWomenT

    Seven Ways of IoWomenT

    April 13, 2016
  • Seven Ways of IoWomenT

    Seven Ways of IoWomenT

    April 13, 2016
  • prostheticknowledge: Printable Hydraulics 3D printing method developed by MIT CSAIL can print in both solid and liquid materials simulataneously, allowing to make a functional robot from one file – just add a motor and battery and it is ready to go: “Our approach, which we call ‘printable hydraulics,’ is a step towards the rapid fabrication…

    April 6, 2016
  • theverge: We reviewed the Kuveé wifi-connected wine bottle the only way it deserves to be reviewed: drunk.

    March 31, 2016
  • theverge: We reviewed the Kuveé wifi-connected wine bottle the only way it deserves to be reviewed: drunk.

    March 31, 2016
  • How to Talk About Videogames: a book that is serious (but never dull) about games

    mostlysignssomeportents: Ian Bogost’s How to Talk About Videogames isn’t just a book about games – it’s a book about criticism, and where it fits in our wider culture. Bogost is the rare academic writer whose work is as clear and exciting as the best of the mainstream, and whose critical exercises backfire by becoming enormous…

    March 31, 2016
  • How to Talk About Videogames: a book that is serious (but never dull) about games

    mostlysignssomeportents: Ian Bogost’s How to Talk About Videogames isn’t just a book about games – it’s a book about criticism, and where it fits in our wider culture. Bogost is the rare academic writer whose work is as clear and exciting as the best of the mainstream, and whose critical exercises backfire by becoming enormous…

    March 31, 2016
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum