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The Truth About How Uber’s App Manages Drivers
The Truth About How Uber’s App Manages Drivers kenyatta: Most conversations about the future of work and automation focus on issues of worker displacement. We’re only starting to think about the labor implications in the design of platforms that automate management and coordination of workers. Tools like the rating system, performance targets and policies, algorithmic…
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The Truth About How Uber’s App Manages Drivers
The Truth About How Uber’s App Manages Drivers kenyatta: Most conversations about the future of work and automation focus on issues of worker displacement. We’re only starting to think about the labor implications in the design of platforms that automate management and coordination of workers. Tools like the rating system, performance targets and policies, algorithmic…
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Seven Ways of IoWomenT
Seven Ways of IoWomenT
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Seven Ways of IoWomenT
Seven Ways of IoWomenT
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prostheticknowledge: Printable Hydraulics 3D printing method developed by MIT CSAIL can print in both solid and liquid materials simulataneously, allowing to make a functional robot from one file – just add a motor and battery and it is ready to go: “Our approach, which we call ‘printable hydraulics,’ is a step towards the rapid fabrication…
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theverge: We reviewed the Kuveé wifi-connected wine bottle the only way it deserves to be reviewed: drunk.
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theverge: We reviewed the Kuveé wifi-connected wine bottle the only way it deserves to be reviewed: drunk.
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How to Talk About Videogames: a book that is serious (but never dull) about games
mostlysignssomeportents: Ian Bogost’s How to Talk About Videogames isn’t just a book about games – it’s a book about criticism, and where it fits in our wider culture. Bogost is the rare academic writer whose work is as clear and exciting as the best of the mainstream, and whose critical exercises backfire by becoming enormous…
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How to Talk About Videogames: a book that is serious (but never dull) about games
mostlysignssomeportents: Ian Bogost’s How to Talk About Videogames isn’t just a book about games – it’s a book about criticism, and where it fits in our wider culture. Bogost is the rare academic writer whose work is as clear and exciting as the best of the mainstream, and whose critical exercises backfire by becoming enormous…