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RafaelFajardo

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    • Dr Manhattan
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    • micro- nano- RPGs
    • Print Inventory
  • prostheticknowledge: Printable Hydraulics 3D printing method developed by MIT CSAIL can print in both solid and liquid materials simulataneously, allowing to make a functional robot from one file – just add a motor and battery and it is ready to go: “Our approach, which we call ‘printable hydraulics,’ is a step towards the rapid fabrication…

    April 6, 2016
  • theverge: We reviewed the Kuveé wifi-connected wine bottle the only way it deserves to be reviewed: drunk.

    March 31, 2016
  • theverge: We reviewed the Kuveé wifi-connected wine bottle the only way it deserves to be reviewed: drunk.

    March 31, 2016
  • How to Talk About Videogames: a book that is serious (but never dull) about games

    mostlysignssomeportents: Ian Bogost’s How to Talk About Videogames isn’t just a book about games – it’s a book about criticism, and where it fits in our wider culture. Bogost is the rare academic writer whose work is as clear and exciting as the best of the mainstream, and whose critical exercises backfire by becoming enormous…

    March 31, 2016
  • How to Talk About Videogames: a book that is serious (but never dull) about games

    mostlysignssomeportents: Ian Bogost’s How to Talk About Videogames isn’t just a book about games – it’s a book about criticism, and where it fits in our wider culture. Bogost is the rare academic writer whose work is as clear and exciting as the best of the mainstream, and whose critical exercises backfire by becoming enormous…

    March 31, 2016
  • Paul Galloway

    Paul Galloway alexainslie: “Anytime, too, you do a thing that is a list, people will be upset that something is missing. Yeah. Yeah. That’s just how it’s gonna be. But we were very aware of the potential for controversy and we talked to the curators at the Smithsonian because we were doing this at the…

    March 31, 2016
  • Paul Galloway

    Paul Galloway alexainslie: “Anytime, too, you do a thing that is a list, people will be upset that something is missing. Yeah. Yeah. That’s just how it’s gonna be. But we were very aware of the potential for controversy and we talked to the curators at the Smithsonian because we were doing this at the…

    March 31, 2016
  • For the future does not appear, unexpected, but is designed, planned, made and maintained. It takes particular people and things, in particular places, to make the future in one way and not another. Laura Watts, ‘Smart power flows at the island edge’ (2016) Yes but there are so many of us doing that now and the…

    March 31, 2016
  • For the future does not appear, unexpected, but is designed, planned, made and maintained. It takes particular people and things, in particular places, to make the future in one way and not another. Laura Watts, ‘Smart power flows at the island edge’ (2016) Yes but there are so many of us doing that now and the…

    March 31, 2016
  • Code Drawings in Hopscotch, Archives On Fire

    Code Drawings in Hopscotch, Archives On Fire

    I wrote an essay for Archives On Fire, a special issue of Reconstruction: Studies In Contemporary Culture, an online journal. It’s long and meditates on the difficulties in archiving code drawings. The images were re-compressed several times, and so they appear in soft-focus as compared to the source images viewable on this website. http://reconstruction.digitalodu.com/Issues/161/Fajardo.shtml

    March 30, 2016
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum