RafaelFajardo

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  • A Turing test for creative intelligence

    A Turing test for creative intelligence The competition will test whether human judges can distinguish between human and computer-generated creative works. It is organized by the Neukom Institute for Computational Science, which is directed by Dan Rockmore, an SFI External professor and a member of the Institute’s Science Steering Committee. Read the results in the Washington Post (May…

    May 27, 2016
  • Hopscotch Teaches Kids to Code Without That Pesky Command Line

    Hopscotch Teaches Kids to Code Without That Pesky Command Line “The more abstracted the language, the easier it is to grasp; but with accessibility you lose a bit of control. Still, Leavitt says she thinks it’s a fair tradeoff. She figures the democratization of coding isn’t going to come from people learning on a command-line interface,…

    May 26, 2016
  • ESSAY: What you don’t know about Gabriel Garcia Marquez

    ESSAY: What you don’t know about Gabriel Garcia Marquez

    May 24, 2016
  • How big an issue is the nausea problem for Virtual Reality products? – Quora

    How big an issue is the nausea problem for Virtual Reality products? – Quora “I’ve been working with helmet mounted displays in military flight simulation for several decades – I am an expert in the field.IMHO – these devices should be banned – but that may not be necessary because after the first wave of…

    May 23, 2016
  • Simulator sickness in U.S. Navy flight simulators. – PubMed – NCBI

    Simulator sickness in U.S. Navy flight simulators. – PubMed – NCBI Abstract Flight simulators have become a major factor in pilot training. A general finding from Navy research on simulator design is that equipment features that offer faithful representation improve pilot performance and promote pilot acceptance. To the extent that an aircraft produces motion sickness,…

    May 23, 2016
  • Noisy place with food. LUXdesign 2016 hide and seek challenge. Findings must be documented and redundantly published. #lusory #unconference

    May 22, 2016
  • Incognito for an hour. Still in wifi range

    May 22, 2016
  • LUXdesign 2016 hiding in plain sight (at University of Denver)

    May 22, 2016
  • VISUAL CULTURES OF INDIGENOUS FUTURISMS | GUTS Canadian Feminist Magazine

    VISUAL CULTURES OF INDIGENOUS FUTURISMS | GUTS Canadian Feminist Magazine

    May 22, 2016
  • Sculpting possibility space | Affording Play

    Sculpting possibility space | Affording Play programming, writing code, as sculpture, reducing an infinite possibility space into a beatiful form/counterform.

    May 22, 2016
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum