RafaelFajardo

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  • How big an issue is the nausea problem for Virtual Reality products? – Quora

    How big an issue is the nausea problem for Virtual Reality products? – Quora “I’ve been working with helmet mounted displays in military flight simulation for several decades – I am an expert in the field.IMHO – these devices should be banned – but that may not be necessary because after the first wave of…

    May 23, 2016
  • Simulator sickness in U.S. Navy flight simulators. – PubMed – NCBI

    Simulator sickness in U.S. Navy flight simulators. – PubMed – NCBI Abstract Flight simulators have become a major factor in pilot training. A general finding from Navy research on simulator design is that equipment features that offer faithful representation improve pilot performance and promote pilot acceptance. To the extent that an aircraft produces motion sickness,…

    May 23, 2016
  • Noisy place with food. LUXdesign 2016 hide and seek challenge. Findings must be documented and redundantly published. #lusory #unconference

    May 22, 2016
  • Incognito for an hour. Still in wifi range

    May 22, 2016
  • LUXdesign 2016 hiding in plain sight (at University of Denver)

    May 22, 2016
  • VISUAL CULTURES OF INDIGENOUS FUTURISMS | GUTS Canadian Feminist Magazine

    VISUAL CULTURES OF INDIGENOUS FUTURISMS | GUTS Canadian Feminist Magazine

    May 22, 2016
  • Sculpting possibility space | Affording Play

    Sculpting possibility space | Affording Play programming, writing code, as sculpture, reducing an infinite possibility space into a beatiful form/counterform.

    May 22, 2016
  • Allforge

    Allforge “At Allforge we believe in a world where manufacturing takes place in your own home.” Promises injection molding in the home. I don’t see any mention of special venting needs for working with plastics. Hmmmmm….

    May 19, 2016
  • At Allforge we believe in a world where manufacturing takes place in your own home. (via Allforge) (Source: https://player.vimeo.com/)

    May 18, 2016
  • Scratch and Google Introduce Scratch Blocks

    Scratch and Google Introduce Scratch Blocks “We’re also continuing to improve Blockly, the technology underlying Scratch Blocks. Today, we open-sourced a native Android version of Blockly that supports building better experiences on tablets, and we plan to open-source an iOS version later this year.  We’ve also made significant improvements to the performance of web Blockly,…

    May 18, 2016
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum