RafaelFajardo

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  • The Black Stack | e-flux

    The Black Stack | e-flux notational: Planetary-scale computation takes different forms at different scales: energy grids and mineral sourcing; chthonic cloud infrastructure; urban software and public service privatization; massive universal addressing systems; interfaces drawn by the augmentation of the hand, of the eye, or dissolved into objects; users both overdetermined by self-quantification and exploded by…

    June 19, 2016
  • tanacetum-vulgare: the-nightless: vas-rayya: yourphysicsiskarkatrocious: hapabap: nazerine: plasmalogical: paxamericana: Silicon Valley’s ‘Startup Castle’ is looking for roommates, and the requirements are completely bonkers good thing i listen to exactly one song with explicit lyrics every day I’ve been saying this for a while but Startup Bro is the new and terrifying lovechild of the brogrammer and…

    June 19, 2016
  • Then I knew the Africans were right. There is spirit stuff. There is spirit affliction; it is not a matter of metaphor and symbol, or even psychology. And I began to see how anthropologists have perpetuated an endless series of put-downs about the many spirit events in which they participated—"participated" in a kindly pretense. They…

    June 19, 2016
  • mediamattersforamerica: The Daily Show and the USWNT take on myths about the wage gap (and destroy a Fox News guest’s opposition to equal pay in the process).

    June 19, 2016
  • speciesbarocus: SEIÐR // Titania Inglis x K/LLER Collection 2016. My screenshots. [x]

    June 19, 2016
  • A little bit of San Agustin that can be found in Denver (at Denver Art Museum)

    June 18, 2016
  • #TableauDAM (at Denver Art Museum)

    June 18, 2016
  • In recent years, Amit has been calling for the retirement of the term ‘industrial design’, at least where it relates to the development of technological products. Whilst such a proposal might sound radical—sacrilegious even, to some—he points out that the evolution of technology-infused objects demands a new balance of skills from designers at the cutting…

    June 15, 2016
  • criterioncollection: Courtesy of, yes, Season 3 episode 8 of The O.C.

    June 15, 2016
  • breaaak: LOOK AT THIS COOL GAME MY FRIENDS MADE (Source: https://www.youtube.com/)

    June 15, 2016
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum