RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • Samuel Delany and the Past and Future of Science Fiction – The New Yorker

    Samuel Delany and the Past and Future of Science Fiction – The New Yorker

    July 26, 2016
  • While walking home from #imagine2020 lecture was stopped by man: Sir! That t-shirt is AWESOME! It’s heartening to have heard that. #gamingsfeministilluminati (at Twenty One | 01 On Market)

    July 21, 2016
  • Selfie for Lisa, during her critical meditation on selfies (at Buena Vista, Colorado)

    July 16, 2016
  • Pablo Escobar’s Hippos Keep Having Sex and No One Is Sure How to Stop Them

    Pablo Escobar’s Hippos Keep Having Sex and No One Is Sure How to Stop Them Magical realism is evenly distributed throughout all of Colombia, and not restricted to the northern coastal region where Gabriel Garcia Marquez based his fiction. Umberto Eco’s concept of Hyperreality cannot encapsulate the existence and persistence of Escobar’s hippos. 

    July 11, 2016
  • garadinervi: Gertrud Preiswerk, 1920s-1930s, Bauhaus Archive, The Met, New York

    July 3, 2016
  • additivism: How technology made us hyper-capable – and helpless Tech enables us to do more while understanding less. That’s fine, until there’s a glitch – which is why the US navy is teaching sailors how to navigate by the stars The smartphone in your hand enables you to record a video, edit it and send it…

    July 3, 2016
  • Gentrification spreads the myth of native incompetence: That people need to be imported to be important, that a sign of a neighbourhood’s “success” is the removal of its poorest residents. True success lies in giving those residents the services and opportunities they have long been denied. The peril of hipster economics (via socio-logic)

    July 3, 2016
  • iamdanw: (via Children of Men: Don’t Ignore The Background – YouTube) (Source: https://www.youtube.com/)

    July 3, 2016
  • Programmers, computer scientists, and critical theorists have reduced software to a recipe, a set of instructions, substituting space/text for time/process. The current common-sense definition of software as a “set of instructions that direct a comptuer to do a specific task” and the OED definition of software as “the programs and procedures required to enable a…

    July 3, 2016
  • comicsworkbook: daveortega: Lunch #lunch #sketchbook Dave Ortega

    July 3, 2016
←Previous Page
1 … 111 112 113 114 115 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum