RafaelFajardo

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  • How curiosity can protect the mind from bias

    How curiosity can protect the mind from bias stoweboyd: algeroth: Kahan and his team were interested in politically biased information processing, but also in studying the audience for scientific documentaries and using this research to help film-makers. They developed two scales. The first measured a person’s scientific background, a fairly standard set of questions asking…

    September 27, 2016
  • fuckyeahsolarpunkfashion: (via (15) Pinterest • The world’s catalog of ideas)

    September 27, 2016
  • mostlysignssomeportents: Whataburger by Thomas Hawk on Flickr.

    September 27, 2016
  • coffee and chocolate croissant (at The Denver Central Market)

    September 26, 2016
  • brucesterling: laseraw: Moebius & Miyazaki draw each other’s characters *Uh wow 

    September 26, 2016
  • me and Jacky Vee in front of his work in progress today #LaPared (at Vicki Myhren Gallery)

    September 24, 2016
  • It’s up @gatofelizmedia (at Vicki Myhren Gallery)

    September 21, 2016
  • test pattern hero. Installing @gatofelizmedia piece (at Vicki Myhren Gallery)

    September 21, 2016
  • Test a piece by Miguel Angel Tarango prior to installation (at Emergent Digital Practices)

    September 14, 2016
  • Meadow Gold Butter (at Union Station Farmers Market)

    September 10, 2016
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum