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teachers are laborers, not merchants
teachers are laborers, not merchants I’ve said this before: if education was really about access to information, then anyone with a library card could have skipped college well before the internet. The idea that the internet suddenly made education obsolete because it freed information from being hidden away presumes that information was kept under lock and key.…
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Schools often teach the Mechanics-Dynamics-Aesthetics framework to analyze game design, which is a tremendous framework focused on the input-output loop a game creates. While that is an extremely powerful perspective to have on games, I tend to shift focus to the space between Mechanics and Dynamics, and use a personal Intent-Mechanics-Declaration model to communicate flaws…
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Towards an Art History for Videogames
Towards an Art History for Videogames There is a lesser-known history of the games themselves. By this I mean a more intimate account composed of a long heritage of games deliberately concerned with the artistic, political and personal. For these, the term “artgame”2 comes in handy. This term refers to videogames intended to provoke artistic…
