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mixx007:
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Feeling Sad Makes Us More Creative (The Frontal Cortex)
Feeling Sad Makes Us More Creative (The Frontal Cortex) 1000reasonsnottostartmakingart: psychotherapy: For thousands of years, people have speculated that there’s some correlation between sadness and creativity, so that people who are a little bit miserable (think Van Gogh, or Dylan in 1965, or Virginia Woolf) are also the most innovative. Aristotle was there first, stating…
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thedailywhat: Infographic of the Day: “The Evolution of the Geek” I will henceforth be referring to my style as a “mix of tech and Urkel.” (Embiggen) [flowtown.]
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andren: Welcome (by igor eskinja)
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The taste of Kit Kat candy bars, Coca-Cola beverages and Jelly Belly candies are known to stimulate cravings and subsequently influence consumers’ spending habits, but now researchers suggest simply hearing the sound of those brands and others with repetitively structured names can induce similar outcomes. Across several product categories, audible exposure to repetitive-sounding brand names…
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The ventilation stripes used on Apple products from 1984 to 1990 were part of a design language developed by Frog Design called Snow White. “The Snow White design language was an industrial design language developed by Frog Design, founded by Hartmut Esslinger. It was used by Apple Computer from 1984 to 1990. It is characterised…
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POP: This weekend I went to a book sale and I found an Alvin Lustig…
POP: This weekend I went to a book sale and I found an Alvin Lustig… rgr-pop: This weekend I went to a book sale and I found an Alvin Lustig paperback and a Kuhlman, among other good things. I only owned one Lustig paperback. His jackets are more famous and coveted and they’re hard to…
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A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. (Salen + Zimmerman 2004, p80). It is useful to understand games in general. We can rapidly explore paper-based games. We can explore rules as interconnected systems. We can explore “artificial conflict”. We can…
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No one talks about how much money they make on the App Store. There is the occasional article about Angry Birds selling 6.5 million copies but what about the more modest sellers? Can anyone besides the top few make a living on the App Store? I don’t know why this should be such a secret.…
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missarchitettura: Ecological Business Card