Category: words

  • Fear Of Twine

    Fear Of Twine andreblyth: “Welcome to Fear of Twine, an online exhibition of hypertext games.”

  • notational: Prototypo | the font generator : beta demo (by yannick mathey) Start a font by tweaking all glyphs at once. With more than twenty parameters, design custom classical or experimental shapes. Once prototyping of the font is done, each point and curve of a glyph can be easily modified. Explore, modify, compare, export with infinite…

  • kateoplis: NPR covers all 2,428 miles of the US-Mexico border, so you don’t have to. The results are beautiful.

  • moma: Join us for the one or all of the Design and Violence Debates! Debate II: April 10, 6:30-8PM, Bartos Theater The third debate focuses on the Menstruation Machine (2010), above, designed by Sputniko! (aka Hiromi Ozaki) to allow its wearer to experience the pain and tribulation of menstruation, regardless of his or her age or gender. Chris…

  • georgp: Matthew Chen answers “What is programming?” and infuses art into science in his own special way, by finding truth in metaphor: We tend to think that only children play pretend, but everyone does it, all the time. We are creatures of meaning. […] In the audience’s mind, the actor IS a prince, and that…

  • The politics of play – A Playful Path

    The politics of play – A Playful Path

  • Alan Kay’s Reading List

    Alan Kay’s Reading List

  • If you are 35 or younger – and quite often, older – the advice of the old economy does not apply to you. You live in the post-employment economy, where corporations have decided not to pay people. Profits are still high. The money is still there. But not for you. You will work without a…

  • archivesofamericanart: PAUL CUMMINGS: Where is the accent in your name? SOL LeWITT: It’s the last syllable – LeWITT. [Emphasis on “Witt”] MR. CUMMINGS: It is? People argue about that all the time. MR. LeWITT: It’s not a very interesting argument – Oral history interview with Sol LeWitt, 1974 July 15. LeWitt died on this day…

  • Rethinking video games Our design process has been greatly informed by the games team being part of the larger ustwo family of studios. Our colleagues are (for the most part) smart people and discerning fans of art, culture and design. Why do so few of them play games, even on mobile? Surrounded by these experts…