Category: games

  • Block Coding in Godot 2

    This is my second reflection on learning Godot through and with the new Block Coding library. I attempted to innovate on the example game of pong by “mucking about” or experimenting with the blocks and the child nodes. I was able to create a player character and import a sprite. I had to consult the…

  • my first Godot project

    In the last two days I have been able to download the latest version of Godot and to add the new plug-in/extension/library from Endless Foundation enabling block-based programming. I have also been able to create a player-controlled character and an animation. None of this has been obvious for a novice. My scattered thoughts are: it…

  • Block-based programming comes to Godot!

    Putting this exciting news here for safe keeping. A plug in brings visual programming of Scratch-like code blocks to open-source game engine Godot! This is also good news if I ever want to refactor/rewrite any of the code drawings made in Hopscotch. Stencyl, which was originally an ActionScript/Flash IDE, also incorporates block-based code. I wonder…

  • packaging pythons

    there are a built in resources for packaging python scripts as executables applications. they seem to work with pygame. they may not work with pygame-zero and so the development environment may need to be more “grownup” than Mu. I imagine Thonny or IDLE will be fine but will have to test. I have a zoom…

  • pyGame explorations on pi-top

    yesterday and today I began learning from – watching – the YouTube tutorial by ClearCode on pyGame (camel-case mine, they use all lower case). The tutorial is four hours long and so is a commitment. because I cant do things the straightforward way, I opt to use the Mu python learning environment on my pi-top…

  • Coptic stitching and Invasores

    last night I stitched the first proof of micro- and nano- role playing games. I shared my findings on social media after taking some documentary images. today I reviewed some online tutorials for creating Space Invaders in P5.js to prepare for a possible collaboration with Eric G. I found a very helpful one from a…

  • Taussig using Benjamin and Burroughs to make sense of Colombia

    I sat down to read a few more pages from My Cocaine Museum. The prose on page 16 is hallucinatory. I’m struck by the reliance on European thinkers to attempt to make sense. In addition to Walter Benjamin and William Burroughs, Taussig calls upon Reichl-Dolmatoff and Goethe. This is a very Teutonic collection. I’m also…

  • Synchronicities

    Activities: Play Return to Monkey Island for a couple of hours to get deeper into fetch quests. The storyteller sub-quest (side quest?) prompts broader map navigation, more so than skill acquisition. It is necessary for earning access to an artifact that may/will become necessary later to retrieve an additional artifact. Map navigation revealed clues to…

  • My Cocaine Museum

    This morning I did a quick web search for coca habitat. The two biggest hits came from the US DOJ and the US DEA. I shouldn’t have been surprised. I spent a couple of hours ordering the necessary materials for my classes that begin in January. I need to ensure that we can add typefaces…

  • Studying fetch quests and organizing work

    Yesterday I played some more Return to Monkey Island to warm myself back up to game-making. I played some more this morning before sitting down to finish my ballot. I ran into a logic error on my part again. An item that I needed to collect was plainly visible, and I had interacted with it…