companies and organizations want marginalized creators to contribute to their events, but with little to no compensation for the work. The most egregious offender of this GDC, which is for-profit yet has the most extensive process for extracting labor for talks given for one of their passes, which gets most of its value from the talks being outsourced for free. This is the case for all speakers, but especially so for the diversity track, which depends on creators who have to self-fund in order to attend the event, which is itself expensive being downtown in San Francisco. Being at the center of the video game industry, many events and organizations follow the same model, where asking for compensation for contributing to a games event is most typically out of the question. Like GDC, Intel is using people who are, as a result of being marginalized, poorer to act as their move for redemption, to look good rather than be good.
Mattie Brice riffing on Veve Jaffa and testifying from her own experience. That last phrase.