Working in academia allows me to pursue this completely non-commercially viable line of work and that’s important to me. I think for many game designers, we’re also artists and sometimes, the things we want to create don’t necessarily mesh with the things that are financially, commercially viable. I’ve had a lot of requests to sell my games, so I guess they would be commercially viable, but I choose not to sell them because I don’t want to duplicate them. I think for many people, those are the draws.