“When people talk about virtual reality these days, they’re generally talking about head-mounted displays,” Yang told me before his presentation. “But we need to think in a broader context. VR is really about the human body as an input/output mechanism. It’s about spoofing inputs into the human perceptual system to create desired effects.”

Yang is a chief technology executive with Disney Imagineering, the team that designs immersive experiences for rides, hotels, and cruise lines. Imagineers have always been adept at spoofing human perceptual inputs…