When I made “Mower”, I was living in Florida and Ireland, where there is a lot of lawn space with grass that has to be maintained. There have been times where in my daily commute I’d see people mowing one of the lawns every day. In fact, a lot of neighborhoods give fines of up to hundreds of dollars if they catch you with your front grass too long! Likewise when I moved to Chicago I saw firsthand the people who go up on lifts or belay down ropes to clean the windows. I like these gestures because they never really end. The grass keeps growing and the windows keep getting grimy. And they are very visible. Although I am also interested in the maintenance of invisible human systems like electricity and waterworks, I don’t think I would make a game about that because they require such enormously complex input to regulate and maintain. Plus SimCity has already made a very nice game out of that! I like simple motions. Even though they maybe aren’t very exciting to perform in real life or in my games, they are still very interesting. (via Interview: Wes W. Wilson’s art games about “nothing” – gamescenes

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