“We want to strike a balance… having people with a mix of different skills, but [without being] hierarchical,” Lantz explains.

Lantz isn’t of the belief that a game design degree of any particular type is necessary for everyone in the industry: “To me, the role of the university is to be complementary to what’s happening in the industry. The industry itself is incredibly vibrant and thriving, and it’s very innovative, coming up with new ideas and exploring new things.”

“I’m not a pooh-pooh-er of the game industry; I don’t think it’s moribund or lacking in innovation… what the university can do is proivde a different kind of context for people who are interested in exploring possibilities in a deeper way, outside of the particular context of the game industry,” he adds.