These devices and technologies, all in their own way, reflect a shift in the game industry — one that Sony, Microsoft, and Nintendo have yet to catch on to. These are devices and services that are built around the games people already have, or the ecosystems they already use, like Android and Steam, and making them better. The console model is about giving you new hardware, and expecting you to buy into that ecosystem to enjoy it. It’s easier to forgive Nintendo, because it’s never pretended to be relevant as a “consumer electronics” company, but it’s odd that Microsoft and Sony are having so much trouble understanding this trend, or battling it. They might want to save their gaming announcements for GDC and E3, but in the meantime their turf is going undefended here at CES.