The addition of motion-control to the Galaxy games is, at best, inessential. At worst, it runs counter to the entire spirit of the games. By comparison, imagine if an exciting new version of Chess came out where the game-board was floating in a big bowl of water, and you had to move your pieces using a robot claw, and if you accidentally knocked any pieces over then you had to start over with one less pawn. The Wii — and its ilk, the Kinect and the PS3 Move — were created to bring more humanity to videogames. But up until now, the exact opposite has been true: By making the actual game mechanics so frustratingly imprecise, it feels like an evolutionary dead end. Motion-control is just so annoying imprecise. Waving your arm in the air will never be as simple as just tapping the freaking A button.