-
code drawing 113i
code drawing 113i, two states, created on 2015-08-30.
-
code drawing 113h
code drawing 113h, various states, created 2015-08-30. added more range to timing.
-
code drawing 113g
code drawing 113g, various states, created on 2015-08-30. darker blues.
-
code drawing 113f
code drawing 113f, various states, created on 2015-08-30.
-
code drawing 113e
code drawing 113e, various states, created on 2015-08-30. shifted the palette toward the blues. this set still builds up the number of sprites from state to state. this set demonstrates the variability in the speed given to each sprite.
-
code drawing 113d
code drawing 113d, various states, created on 2015-08-30. this one shows that the sprites are still building up from state to state. this one shows the glitches or artifacts.
-
code drawing 113c
code drawing 113c, various states, created 2015-08-30. changed palette toward reds, oranges, and yellows. I may have included either a short delay, or a small timing variance on the clones. it was something so that they don’t all draw at the same time and at the same rate.
-
code drawing 113b
code drawing 113b, various states, created 2015-08-30. some kids and grownups oh Hopscotch have found a hack where they can create more colors by pasting a bit of text into the color picker field. they use the text entity to type in some Hue Lightness Saturation syntax and can then paint something not in the…
-
code drawing 113a
code drawing 113b, various states and sub-states, created on 2015-08-30. sub-states are captured while the sprites, the pen points, are still moving and don’t advance the number in the lower right corner. states are a pause waiting for the user to tap the screen to advance the state/instance counter in the lower right corner and…
-
code drawing 113
code drawing 113, state 10, created on 2015-08-30. I regimented the lines again, and the composition, trying to keep it within boundaries. at one point on this day or the next I introduced a loop that would generate all of the clones at startup.