Speaking at the Ritsumeikan University in Kyoto, the former Capcom development head recalled a policy that outlawed the development of any original content. Concerned with risks, the company’s management would forbid the creation of everything except for sequels. According to Inafune, the actual rule was 70-80% sequels and 20% new titles, but the reality was that no original concept got approved. His pitches for Dead Rising and Lost Planet, as a result, were expectedly rejected – but he decided to start work on the titles anyway without the management’s consent. Inafune’s loophole came with the fact that each development division within Capcom was responsible for its own budget. This included prototypes, which the designer took advantage of to create a work in progress build of the two titles that far exceeded the studio’s budget. (via Inafune: I Broke the Rules to Make Lost Planet and Dead Rising – News (PS3/Xbox 360)
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