Q: How, when and why you decide to start making videogames?
Curry: Dan Pinchbeck and I have been working together in a variety of media since 2003. Then Dan started writing his Phd on First Person Shooters and decided to ask the question- what would happen to a game if you stripped all of the gameplay out of it. This question became the mod Dear Esther and it was the first computer game I’d ever worked on. Dan and I both found that we had stumbled across the medium that suits our work the best and in 2011 I was given the wonderful opportunity to redo the music for a full commercial release of the game. So many of the best things in life seem to happen like this- not planned but very wonderful. I feel like all of my previous work has led up to this point and I feel incredibly at home in the game scene. What a beautiful, funny and inspiring mix of clever and creative people.