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RafaelFajardo

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    • Print Inventory
  • code drawing 2017 01 16 c (at Bindery on Blake)

    January 17, 2017
  • “original” code for Crosser & La Migra are just within reach. copy, paste, archive, repeat. #mediaarcheology (at Bindery on Blake)

    January 17, 2017
  • Looks like excavation of @estebanthinks first game is possible #mediaarcheology (at Bindery on Blake)

    January 17, 2017
  • Built a Pi-Top, NBD (at Bindery on Blake)

    January 17, 2017
  • code drawing 2017 01 16 c

    code drawing 2017 01 16 c

    January 16, 2017
  • code drawing 2017 01 16 b

    code drawing 2017 01 16 b

    January 16, 2017
  • code drawing 2017 01 16 a

    code drawing 2017 01 16 a

    January 16, 2017
  • towards #sustainableCNC carving thru reclaiming hi-temp wax dust. first trail.

    January 15, 2017
  • code drawing 2017 01 14 e. https://c.gethopscotch.com/p/yhewbb1cx (at Bindery on Blake)

    January 14, 2017
  • code drawing 2017 01 14 e

    code drawing 2017 01 14 e

    this drawing includes an index in the lower right hand corner for the number of cycles through the generative algorithm.

    January 14, 2017
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum