RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • code drawing 2017 01 16 a

    code drawing 2017 01 16 a

    January 16, 2017
  • towards #sustainableCNC carving thru reclaiming hi-temp wax dust. first trail.

    January 15, 2017
  • code drawing 2017 01 14 e. https://c.gethopscotch.com/p/yhewbb1cx (at Bindery on Blake)

    January 14, 2017
  • code drawing 2017 01 14 e

    code drawing 2017 01 14 e

    this drawing includes an index in the lower right hand corner for the number of cycles through the generative algorithm.

    January 14, 2017
  • code drawing 2017 01 14 d

    code drawing 2017 01 14 d

    this is numbered/titled in a bit of a confusion. the drawings from 2017 01 13 all are nominally from the 14th, but the meta-data for them is from the thirteenth. I don’t know how to account for the discrepancy. this drawing’s title and meta-data match.

    January 14, 2017
  • code drawing 2014 01 14 c, created a day early in @gethopscotch

    January 14, 2017
  • code drawing 2017 01 13 c

    code drawing 2017 01 13 c

    January 13, 2017
  • code drawing 2017 01 13 b

    code drawing 2017 01 13 b

    January 13, 2017
  • code drawing 2017 01 13 a

    code drawing 2017 01 13 a

    January 13, 2017
  • code drawing 2017 01 01

    January 13, 2017
←Previous Page
1 … 94 95 96 97 98 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum